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Code-Optimization-Techniques-for-Graphics-Process
- By Fernando Pereira, Universidade Federal de Minas Gerais, Brasil, 2011 Discusses some code generation and optimization techniques that a compiler would use to pro- duce efficient code for graphics processing units to free the application deve
TetrahedronShadowMap
- GPU PRO中介绍的阴影贴图算法实现 使用四面体贴图的全方向光照-Shadow Mapping for Omnidirectional Light Using Tetrahedron Mapping
BlossomEngine
- GPU PRO介绍的图形渲染引擎 D3D与OPENGL之前的移植-- quad-tree scene management - per-pixel lights (forward shading) - sunlight and spot light shadows (hardware shadow maps) - sky-box - full-scene bloom
GPU-Pro-5-Advanced-Rendering-Techniques
- GPU Pro 5 Advanced Rendering Techniques
GPU-Pro-5
- GPU Pro5 是当今最棒的GPU技术开发指导书籍-GPU Pro5 is the best GPU Tech guidance book!
InstantOC_doc
- 零烘烤时间 -程序场景完美兼容 革命的射线LOD系统 -国际奥委会+ LOD /国际奥委会/ LOD只有 -实时阴影的全力支持 -非常易于使用,但非常强大 -在移动设备上令人叹为观止的大场景不杀死他们小小的CPU / GPU:-) 兼容统一免费/ Pro /移动/等(Zero baking time - Beautifully compatible with procedural scenes - Revolutionary ray-based LOD system - IO
Engel W. GPU Pro 360. Guide to Shadows 2018
- GPU Pro 360. Guide to Shadows