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SDL-1.2.9
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that pr
lwjgl-1.0.rar
- 它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API,It can help programmers develop Java has a commercial nature of the game. LWJGL for developers to pro
car
- 我做游戏手柄和单片机做的遥控车:VB调用joystick的API获取游戏手柄的信息通过串口发给单片机1,单片机1通过NRF24L01发给小车上的单片机2(STC89C52)进行遥控。-I do joystick and microcontroller to do remote control car: VB API call to get joystick game controller of the information sent to the microcontroller through
joystick-api
- 游戏手柄joystick api测试程序(VB): joyGetNumDevs 获取当前系统支持的游戏设备数量 joyGetDevCaps 查询获取指定的游戏杆设备以确定其性能 joySetCapture 向系统申请捕获某个游戏设备并定时将该设备的状态值通过消息发送到某个窗口 joyReleaseCapture 释放对某个游戏设备的捕获 joyGetPos 获取游戏设备的坐标位置和按钮状态 joyGetPosEx 获取游戏设备的坐标位置和按钮状态 joyG
JoyLib
- 通用游戏杆静态库封装了基于DirectXInput的游戏杆通用API函数,很简单,直接调用下面几个函数就可以了 BOOL InitJoyStick(HINSTANCE hInst, HWND hWnd) //1.初始化游戏杆,调试时会输出游戏杆信息 BOOL AcquireJoystick(void) //2.获取对游戏杆的控制权 bool ReadJoystick() //3.读取游戏杆状态数据 void DeleteJoyStick(void) //4.清除对游戏杆的控
JoyStick
- 一个利用windows32 API编程实现的游戏杆控制程序,并且使用UDP发送控制信息的示例程序-One advantage of the joystick windows32 API programming control program, and use UDP to send control information sample programs
SDL-1.2.13
- 这是简单Directmedia层,提供低 级别来访问音频,键盘,鼠标,操纵杆,通过OpenGL三维硬件, 跨多个平台和2D帧缓冲。-This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across mult
1.2.9-vcSDL
- 是一个用来写多媒体软件源码的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏源码与模拟器源代码。-Is a software source code used to write multi-platform multimedia library, usually through a multi-platform audio, keyboard, mouse, joystick, 3D OpenGL
SDL-1.2.15.tar
- Linux SDL库,封装了声音、键盘、鼠标、显卡等设备。-This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms
cpp-netlib-0.7
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.- This is the Simple DirectMedia Layer, a general API t
vega-USB-
- vega程序读取USB摇杆数据的设计实现 本程序的核心是用joyGetPos这个win api函数,为了能正常调用它,需要在程序始端添加“#include <mmsystem.h>”。-vega program design and implementation of this program to read USB joystick data core joyGetPos this win api functions in order to correctly call it,
SDL_joystick
- This the joystick API for Simple DirectMedia Layer. -This is the joystick API for Simple DirectMedia Layer.
SDL_sysjoystick
- This the system specific header for the SDL joystick API. -This is the system specific header for the SDL joystick API.
SDL_bejoystick
- This the system specific header for the SDL joystick API for Linux. -This is the system specific header for the SDL joystick API for Linux.
pgtable
- This the system specific header for the SDL joystick API. -This is the system specific header for the SDL joystick API.
p6-0x
- SDL joystick driver for Darwin Mac OS X, based on the IOKit HID API.reported min value.
NLDJoystick
- 使用delphi 读取joystick游戏手柄的源程序,包括win api的读取处理,很有效果,直接可以拿来用(Joystick using Delphi to read the source of the game handle, including win API read processing, very effective, can be used directly)