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利用OpenGL分形生成科赫雪花,可改变递归深度以及拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag
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自己写的KOCH曲线,利用OpenGL和C++实现,本来发在我的blog上面,http://www.cppblog.com/deercoder/articles/101583.html
居然下载达到410次,发到这里,希望更多的人能够受用,同时欢迎大家访问我的blog。-Wrote it myself, KOCH curve, using OpenGL and C++ implementation, hair in my blog above, http://www.cppblog.com/
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OpenGL 编写Koch雪花生Sierpinski三角形生成程序-OpenGL write Koch snowflake Health Sierpinski triangle generator
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koch雪花 可由用户自定多边形的边数和算法迭代次数-koch snowflake can be user-defined number of walls and algorithm iterations
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利用OpenGL分形生成科赫雪花,可改变递归深度以及不可拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag-Using OpenGL Koch snowflake fractal generation can not change the recursion depth, and drag-Using OpenGL Koch snowflake fractal gene
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OpenGL分形程序源码,点击鼠标左键,在窗口内绘制雪雪花分形,Koch Snow 可直接使用。 已通过测试。
-OpenGL fractal program source code, click the left mouse button, draw a snow snowflake fractal window, Koch Snow can be used directly. Has been tested.
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用c语言编写的OpenGL程序 Koch雪花-Written by c Koch snowflake OpenGL program
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OpenGL分形程序源码,点击鼠标左键,在窗口内绘制雪雪花分形,Koch Snow 可直接使用。 已通过测试。-OpenGL fractal program source code, click the left mouse button, draw a snow snowflake fractal window, Koch Snow can be used directly. Has been tested.
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