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lwjgl-source-1.0
- LWJGL(Lightweight Java Game Library)它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API.-LWJGL (Lightweight Java Game Library) it Java programmers to hel
lwjgl-1.0.rar
- 它可以帮助Java程序员开发有着商业性质的游戏.LWJGL为开发者提供简单易用的API来访问OpenGL (Open Graphics Library)与OpenAL (Open Audio Library) 同也提供操作控制器(Gamepads, Steering wheel和操纵杆)的API,It can help programmers develop Java has a commercial nature of the game. LWJGL for developers to pro
lwjgl_animationTiming_tutorial
- OPENGL animation timing tutorial using LWJGL engine.
lwjgl_texturedQuad_tutorial
- OPENGL textured quad tutorial using LWJGL engine.
lwjgl_sphere_texture_material_tutorial
- OPENGL textured sphere with material tutorial using LWJGL engine.
lwjgl_screenCapture_tutorial
- OPENGL screen capture tutorial using LWJGL engine.
lwjgl_calulateNormal_tutorial
- OPENGL drawing normal tutorial using LWJGL engine.
lwjgl-docs-2.6
- LWJGL Documentation 2.6
Lesson05
- LWJGL Nehe Lesson05 20-LWJGL Nehe Lesson05 2011
Lesson06
- LWJGL nehe Lesson06 2011 update
Lesson07
- LWJGL nehe Lesson07 2011 update
Lesson08
- LWJGL nehe Lesson08 2011 update
Lesson09
- LWJGL nehe Lesson09 2011 update
Lesson11
- LWJGL nehe Lesson11 2011 update
jME3_materials
- jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL 和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。-jME (jMonkey Engine) is a high-performance graphics-based scene graph
src
- lwjgl库,java写的一个测试程序,包括一些架构,shaders-lwjgl shaders