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3D Math Primer for Graphics and Game Development.rar
- 3D Math Primer for Graphics and Game Development
game4
- 3D.Math.Primer.for.graphics.and.game.development
200410610511675180
- XMathLib是一个通用的3D图形数学库。 其中包含两个部分: XMathLib和XGeomLib。分别处理数学和几何运算。 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算。-XMathLib is a generic 3D graphics math. Which consists of two parts : XMathLib and
3Dtuxing
- 游戏和图形学的3D数学入门教程 3D Math Primer for Graphics and Game Development-games and 3D graphics mathematical induction Guide 3D Math Primer for Graphi cs and Game Development
XMathLib
- XMathLib是一个通用的3D图形数学库。 其中包含两个部分: XMathLib和XGeomLib。分别处理数学和几何运算。 数学部分包含向量、矩阵、四元数的运算。以及其它的运算。 几何部分包含Box Frustum AABB OBB Ray Line Line-Segment Plan Triangle等的运算。-XMathLib is a generic 3D graphics math. Which consists of two parts : XMathLib and
3D Math Primer for Graphics and Game Development.r
- 3D Math Primer for Graphics and Game Development
Math-Surface
- 3D图形绘制程序,绘制的方法采用函数的方法-3D graphics rendering procedures, drawn Methods function
sya
- 《计算机图形学几何工具算法详解》 从中可以找到,许多关于3d游戏开发相关的数学的基础知识,尤其适合3d游戏的数学基础不好的初学者,您可以找到许多现成的伪码,相关的公式及原理,介绍的较好,易懂!-" Computer Graphics Geometric algorithms explain tools" can be found, much about 3d game development of basic math-related knowledge, particul
sya
- <1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
graph_math
- It is my math library for 3d graphics
3D-Math-Primer-for-Graphics-and-Game-Development-
- This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applica
3Dgame_computergraphics
- 3D游戏与计算机图形学中的数学方法,该书介绍了3维空间下的向量、矩阵、四元数、边界盒、球、平面、射线等内容,并附带相关实现代码。-one book about 3D and computer graphics,you can learn more about math method of this.
code
- 3D数学基础:图形与游戏开发的完整源码包括3D向量类、矩阵类、包围盒类等-3D math: the complete graphics and game development, including 3D vector source categories, matrices, bounding box class, etc.
Mathgamesand3DgraphicsTutorial
- 游戏和图形学的3D数学入门教程Math games and 3D graphics Tutorial-Math games and 3D graphics Tutorial
3d-math
- 3D数学基础:图形与游戏开发(bookmarked),详细介绍了3d数学的基础知识-3D mathematical basis: Graphics and Game Development (bookmarked), details the basics of 3d math
3D-Math-Primer
- 3D Math Primer for Graphics and Game Development
3D.Math.Primer.for.Graphics
- 游戏编程资料3D.Math.Primer.for.Graphics.and.Game.Development-Game programming information 3D.Math.Primer.for.Graphics.and.Game.Development
3Dtuxingxuanranyinqinshejiyushixian
- 本文通过对三维图形引擎流水线的研究,建立了一个简单的图形渲染引擎以满足对案件现场重建的需要。研究的主要内容包括下面几点: 1)3D引擎中的数学运算。 2)3D引擎中的基本3D流水线。 物体数据或渲染列表中多边形数据在流水线中各个坐标系之间的转换。 3)光照和着色处理 研究四种光源类型:点光源、定点光源、聚光灯和环境光源,两种着色模式: 恒定着色和Gottraud着色。 4)纹理映射 插值计算纹理坐标和一维空间采样。 5)Z缓存 -Based on the
3D-Math-Primer-
- 3D Math Primer for Graphics and Game Development 2nd Edition
3D-Math-Primer-for-Graphics
- 3D游戏数学建模编程进阶版,英文原文第二版-3D advanced mathematical programming, graphic image processing, Second Edition