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分形算法C++ 程序:随机中点位移法生成山源代码-fractal algorithm C : random midpoint displacement method source code generated Hill
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分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-d
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主要模拟了荡漾的水面,使用的方法是:随机给定矩形水面四个角的高度,用随机中点位移法生成一幅分形水面,然后使水波按照一定的传播机制扩散、衰减,从而模拟出水波荡漾的效果。-simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoint displacement method generat
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《分形算法与程序设计——Visual C++实现》的第七章和第十章源码
包括一维元胞自动机生成的Sierpinski三角形、随机分布的Sierpinski三角形、二维元胞自动机小程序源代码、DLA模型源代码、用DLA模型模拟植物的生长源代码、原点演化圆形边界的DLA程序源垂直演化折线干预的DLA程序源代码、垂直演化汉字干预的DLA程序源代码。
随机中点位移法生成山源代码、三维空间中的分形插值算法源代码-"fractal algorithm and program design
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此源代码是介绍中点位移算法,并且能够运行显示结果-this source code is on the midpoint displacement algorithm, and can run results show
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内含随机中点位移法生成山源代码。双击Debug下的draw_moun.exe文件,程序运行;双击draw_moun.dsw文件,进入编辑环境。-Random midpoint displacement method contains the source code generated mountains. Double-click the Debug draw_moun.exe file under the program to run double draw_moun.dsw documen
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采用中点移位法生成数字地形模型,并采用彩色分层法显示结果。-Midpoint displacement method used to generate digital terrain model, and the use of color stratification result will be displayed.
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一个完整的中点位移法产生三维分形地形的源码程序,注:用SGI的opengl库-A complete three-dimensional midpoint displacement method generated fractal terrain source procedures, Note: The use of SGI s opengl library
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这是一个java程序,使用了中点位移法自动生成分形山,在上面还提供了一些注释,可以作为课程设计的参考资料-This is a java program, using the midpoint displacement method automatically Katayama Health ingredients, in the above also provides a number of notes can serve as a reference for curriculum desig
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利用中点移位法产生2维分形地形(matlab程序)。-Using the midpoint displacement method produces two-dimensional fractal terrain (matlab procedure).
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随机中点位移法模拟分形地形的MATLAB源代码,用于分形几何,实用!-Random midpoint displacement fractal terrain simulation of MATLAB source code for the fractal geometry, and practical!
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The purpose of this project is to create 3d mountain terrain using a recursive midpoint displacement formula.
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分形里面的随机中点位移法(分形布朗运动),要正常运行程序源码,必须在机器上装OPENN GL,有原代码,可用于三维地形仿真显示出来方面,但是缺点是比较占用资源 可直接使用。
-The sub-form inside the random midpoint displacement method (sub-shaped Brownian motion), to be normal running program source code must be in the machine tops O
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随机中点位移法生成山源代码和三维空间中的分形插值算法源代码-Random midpoint displacement method to generate fractal interpolation algorithm source code in the the mountain source code and three-dimensional space
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基于Delaunay三角网的改进随机中点位移插值算法-Improved random midpoint displacement interpolation algorithm based on Delaunay triangulation
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利用中点移位法产生2维分形地形(matlab程序)。-Using the midpoint displacement method produces two-dimensional fractal terrain (matlab procedure).
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直线中点Bresenham 算法:每次在主位移方向上走一步,另一个方向上走不走步取决于中点偏差判别式的值。-Linear midpoint Bresenham algorithm: Each displacement in the direction of the main step, do not go walking in another direction depending on the midpoint of the deviation value of the discriminan
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On modern graphics hardware using AGP chunks, ROAM is shown here running with 1.56 million triangles at 25.6 frames per second. The geometry in this case is generated procedurally during flight using midpoint displacement with smooth interpolatory su
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