搜索资源列表
MMORPG游戏服务器端
- 大型多人在线游戏MMORPG的服务器端源码,客户端暂时还没有完成。-massively multiplayer online games MMORPG the source server, the client has not yet been completed.
XmudOS
- 人在江湖网游mmorpg源码,包括客户端与服务器代码哦,可参考-Mmorpg online games in the corners of source, including client and server code Oh, can refer to
ember_client
- 3d mmorpg worldforge的客户端代码,引擎使用ogre3d,支持平台window,linux,mac-3d mmorpg worldforge client-side code, the engine used ogre3d, support platform window, linux, mac
Blue[Source]
- Legend Of Mir 2 is a popular 2D MMORPG. This is a version of the "hero" files named Blue. These files allow the player to interact with a AI pet to aid them in battle. Server and client source included.
mynetengine2
- MyNetEngine是本人为自己的mmorpg写的网络引擎,有服务端和客户端.服务端采用iocp.方便,小巧.对付一般几百连接通讯应该没问题.客户端采用阻塞socket模型.即能满足一般客户端的通讯需求.本服务端和客户端是配套使用的.内部封装了通讯协议.可保证数据包完整性.避免了tcp的沾包问题. 可能本引擎还有很多不成熟之处.欢迎大家的指教批评.本人将不断更新,优化. -MyNetEngine is my writing for his own mmorpg networking e
Knight_c
- Knight Online is a MMORPG game with fairly dated but decent graphics, included are the server and client sources.
Luna_BattleSystem
- 韩国MMORPG游戏Luna完整的战斗模块源码。服务端跟客户端。可以参考其模块化设计方式-Korean MMORPG game full of fighting Luna module source. Server with the client. Can refer to its modular design
High-performance-HTML5-webpage-game
- 游戏产业的发展与HTML5的关系 • Flash富客户端与HTML5对比 • 游戏服务端架构 • 性能方面的监控与调优 • HTML5页游未来发展与展望 • *MMORPG页游实践-The development of the game industry with HTML5 relationship rich client with HTML5 contrast • game server architectur
elc
- 一款基于C/C++和opengl制作的MMORPG客户端代码。包含地图编辑器,基于存opengl引擎开发,包含跑地图,聊天,作战,装备等等游戏功能-mmorpg client source use opengl