搜索资源列表
Series_60_DP_2nd_Ed_FP_2_OpenGL_ES_3D_Example_v1_0
- Symbian S60 2nd Fp2 OpenGL ES 3D例子1.0 演示了在symbian os下怎样使用OPENGL ES创建3D图形,生成2个3d对:立方体和棱锥.使之围绕一个圆运动 在6630上测试通过,注意:只能运行于2nd fp2及其以后的S60机器
Klein Bumpy
- iPhone 3D 编程中的法线凸凹贴图,有OpenGL ES 1.1 和OpenGL ES 2.0的源代码。
AndroidGLE1.5
- 基于Android1.5以上版本的opengl es 的示例代码,现在Android已经到2.1了,但居多的例子还是0.9,在高版本上根本跑不通。这个可以。-Based on the above Android1.5 version of the opengl es of the sample code, and now Android has come to 2.1, but the majority of cases, or 0.9, simply run the high version
OpenGL_ES_extension_1.0.2
- Brew 中使用的 OpenGL ES Extension源码。可以在Brew中开发 OpenGL 的程序-Brew used in OpenGL ES Extension source. Brew can develop procedures for OpenGL
OpenGL_ES_1.1_and_ES_2.0.pdf
- A good document telling the difference between opengl es 1.1 and opengl es 2.0
AppFlow-8
- This sample demonstrates how to create an OpenGL ES 1.1 and 2.0 compatible project. When running on PowerVR MBX platforms (e.g., iPod Touch, 1st generation iPhone, iPhone 3G), the sample draws using OpenGL ES 1.1 when running on PowerVR SGX platforms
OpenGL_ES_2_0_Emulator_Errata_1.2.0
- OpenGL ES 2.0Emulator version 1.2.0 for WinXP from ARM - Errata
OpenGL_ES_2_0_Emulator_Release_Note_1.2.0
- OpenGL ES 2.0Emulator version 1.2.0 for WinXP from ARM - Release notes
Migration-from-OpenGL-ES
- OpenGLES Migration from OpenGL ES 1.x to OpenGL ES 2.0 API.1.1f.External.pdf
POWERVR-SGX.OpenGL-ES-2.0
- POWERVR SGX.OpenGL ES 2.0 Application Development Recommendations.1.8f.External.pdf
OpenGL-ES-2.0(1)
- openglesAMD模拟器,台式机中模拟了嵌入式的开发环境-openglesAMD simulators, desktop simulation of embedded development environment
pro-opengles-for-android.pdf
- This book covers the basics in both theory of 3D and implementations using the industry standard OpenGL ES toolkit for small devices. While Android can support both flavors—version 1.x for the easy way, and version 2.x for those who like to get
MapKitDemo
- ent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition t
AndEngine-GLES2
- 开发安卓平台2D OpenGL游戏引擎的活跃GLES2分支源码,基于OpenGL ES 2.0开发。-Android 2D OpenGL Game Engine. As you guys are probably already aware, since a couple of months, the current main active development branch is the so called GLES2 branch. He main difference to the
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- Android平板电脑开发实战详解和典型案例——光盘源码 此书出版时间:2013-02-01 从Android 2.0趣味特性、Android 4.0新特性的基础知识到完整综合案例,由浅入深,循序渐进地进行了详解,既适合Android 4.0初学者学习,也适合有一定基础的读者进一步提升之用。 第9章 3D应用开发基础 9.1 OpenGL及OpenGL ES简介 9.2 3D基本知识 9.3 旧约——OpenGL ES 1.x 9.3.1 OpenGL E
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- 1、在android上借助OpenGL ES实现几何图形旋转; 2、将设计好的Android程序置于模拟器中运行;-1. With the OpenGL ES on android achieve geometric rotation 2, will be designed to run Android applications into the emulator sequence