搜索资源列表
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
OpenGL-Programming-Guide-Fifth-Edition
- 官方opengl第五版编程指南,包括glsl vbo新增的功能,号称是红宝典.代码可以直接复制出来.-The fifth edition of the official opengl programming guide, including glsl vbo new features, so-called red book.
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
GLSLDemo
- opengl+glsl 实现常见图形学算法,显示效果极好。暂无源码。-a graphics demo using opengl and glsl. contains many popular algorithms.
MiniPhanet(OpenGL-src)
- 迷你星球产生器(OpenGL源码) - 简单的小工具,把输入的cubemap图片转换为“微型星球”图片。保存为高分辨率(4096)的图片到桌面。注意:需要OpenGL GLSL支持。-Planet Mini Generator (OpenGL source)- a simple gadget, the input picture is converted to cubemap
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL
CelShading
- Opengl使用GLSL的卡通渲染例子, glsl文件在Assets\Shaders下,模型使用md2格式 另外本例OpenGL扩展使用glee,它是一个比glew更轻量级的扩展使用方式,我去掉glee.lib,直接将glee.c, glee.h加入工程,便于编译 vc2003直接编译即可-opengl glsl Cel Shading, use md2, glee.c, glee.h. vs2003 compiled
OpenGL-programming-guide-6th-edition
- 官方opengl第六版编程指南,包括glsl编程 vbo pbo等新增的功能,号称是红宝典.-The sixth edition of the official opengl programming guide, including glsl programming, such as new vbo pbo function, so-called red book.
water_src
- 基于Opengl-GLSL的水面波纹的精细生成-Opengl-GLSL-based fine surface ripples generated
GlSl-OpenGLShadingLanguageAndresources
- 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习 源码-no execuse ,the opengl shading language for every one who learn the glsl resources
OrangeBook2ndEdShaders
- OPENGL GLSL橘皮书中所有例子的的着色代码.-OPENGL GLSL Orange coloring book, the code for all examples.
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader program.
glm-0.9.0.6
- OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to p
GLSL(ch)
- 这本书的目的是帮助读者学习和使用高级图形编程语言――OPENGL SHADING 语言。对于这种语言提供支持的相关OpenGL扩展在2003年6说被ARB组织批准, 并且将被加入到新的OpenGL2.0的核心中去。-This book aims to help readers learn and use high-level graphical programming language- OPENGL SHADING language. Provide support for thi
glslTeapotShading
- OpenGL - GLSL sample of Teapot Lighting.
OpenGL GLSL HelloWorld
- 这是OpenGL GLSL的helloworld,就像我们刚学编程时,第一例子名字就是helloworld,一个最小的着色器,完成最基本任务:顶点转换和用单一色渲染物体。
t2-survey_paper
- opengl game sample initial glsl
FlameParticle
- OpenGL,GLSL,火焰粒子系统,在shader中实现,利用OpenGL的transform feedback特性。(Flame Particle System)