搜索资源列表
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
Addison-Wesley.OpenGL.Shading.Language.(2004)
- 该书介绍了opengl shading language的有关技术及方法。包含三个部分,第一部分介绍了opengl shading language的一些基本知识和用法;第二部分给出了一些应用实例。第三部将Opengl shading language和其它一些shading language进行了对比。
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004.e
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
glsl_HelloWorld
- 一个用opengl着色语言(glsl)编写的犹他壶,并且可以通过鼠标点动沿三个坐标轴转动-One with the opengl shading language (glsl) prepared by the Utah pot, and can move through the click of the mouse along the three axis rotation
Low-levelOpenGLshadinglanguageandtheHighLevelShade
- OpenGL 低级着色语言与高级着色语言-Low-level OpenGL shading language and the High Level Shader Language
OpenGL
- 手把手教你初始化光照模型及视图模型转换设置后开始实际的绘图,设置背景颜色,设置明暗模型等等。-Taught you how to initialize the model and view model of illumination change settings after the actual drawing, set the background color, set the shading model and so on.
OpenGLprogrammingGuideSixthVersion
- 本书以清晰的语言、丰富的实例以及翔实的内容描述了OpenGL的功能以及许多计算机图形技巧。全书共15章,包括OpengGL简介、状态管理和绘制几何物体、视图、颜色、光照、混合、抗锯齿、雾、多边形偏移、显示列表、绘制像素、位图、字体、图像、纹理贴图、帧缓冲区、分格化和二次方程表面、求值器和 NURBS、选择和反馈、OpenGL高级技巧以及OpenGL着色语言等内容。本书对OpenGL以及OpenGL实用函数库提供了全面而又权威的介绍,素有“OpenGL红宝书”之美誉。第6版在第5版的基础上进行了全
Classic_tutorial_opengl_shading_language
- opengl着色语言经典教程Classic tutorial opengl shading language-opengl shading language classic tutorial Classic tutorial opengl shading language
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader program.
glm-0.9.0.6
- OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification. The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to p
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha
OpenGL-Shading-Language
- OpenGL Shading Language This document describes a programming language that is a companion to OpenGL 4.0 and higher, called The OpenGL Shading Language. The OpenGL Shading Language is part of the core
OpenGL
- openlg着色语言入门,非常好的一本手册-opengl shading language introduction, a great book for beginner
OpenGL-Shading-Language-Tutorials
- opengl 着色语言,高级着色语言,用它能编译出绚丽的色彩-opengl shading language, high-level shading language, use it to compile a brilliant color
The-OpenGL-Shading-Language
- 这是OpenGL ES的英文资料,需要的可以下载来-OpenGL ES English information need can be downloaded to look at
OpenGL-Shading-Language-Basic-Shader
- 学习OpenGL ES的很有用的英文资料,需要的可下载 ,需要的可下载!-Learning OpenGL ES useful information in English,download,download,download,download,download,download
OpenGL GLSL HelloWorld
- 这是OpenGL GLSL的helloworld,就像我们刚学编程时,第一例子名字就是helloworld,一个最小的着色器,完成最基本任务:顶点转换和用单一色渲染物体。
glWin
- 提供了windows下opengl shading界面编程的实例,文档齐全(Provides windows OpenGL shading interface programming examples, complete documentation)
Phong-shading-and-texture-maping
- Phong shading 和 texture mapping的基础实现(A basic implement of Phong Shading and texture mapping)