搜索资源列表
threelight
- 用openGl实现三种光源的显示,有点光源、平行光、聚光灯等-Realize three kinds of light sources with openGl display, a little light, parallel light, spotlight, etc.
NewLight
- 定位光源、定向光源及聚光灯参数设置,在VC++中利用OpenGL编写-Positioning light sources, directional light source and spotlight parameter settings, in VC++ Prepared to make use of OpenGL
OpenGL_Light
- opengl 聚光灯的实现,点光源的实现。-opengl implementation of the spotlight, point light sources to achieve.
Light_on_cubic_and_sphere
- 对球体和正方体进行渲染设置,从而产生不同的效果。可以对材质、光照方向、聚光灯位置、光源属性(线形、连续、平方)分别进行设置。是学习OPENGL光照的非常好的程序。-On the sphere and the cube rendering settings to produce different results. Can be material, light direction, the spotlight position, light source attributes (linear, c
lighting
- This program demonstreatse how to use lights in opengl enviorment. It is a simple demonstration of a spotlight (car lights) on two cubes (cars) chasing each other. You can move light of the second cube with "awsd" keys.
spot_light
- opengl 基于glut库的聚光灯程序-opengl program based on the glut library in the spotlight
17_opengl3_3
- Spotlight example. It uses shaders in opengl.
spotlight
- This contains an Opengl Project for spotlight.
A5_IlluminationaShading
- 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them