搜索资源列表
OPENGL_pengzhuang
- OPENGL`的简单碰撞`` 实现小球和墙的碰撞-OpenGL `simple collision `` Small ball and the wall collision
Lesson10
- 用opengl来实现三维场景的漫游。 其中墙壁是用bmp图片纹理。 不具备撞墙返回功能。 用键盘方向键控制视角。-Use opengl to achieve three-dimensional scene roaming. One wall is bmp image texture. Do not have the wall to return to function. Using the keyboard arrow keys to control the angle.
Tunnel
- opengl程序,用opengl编写的一条带围墙道路的模型,可以以摄像头模式移动场景,可以选择过滤模式。-opengl program using opengl written in a model with a wall of road, can move the camera scene mode, you can choose filtering mode.
OpenGL-BallCollision
- 基于OPENGL的简单程序,实现小球和墙的碰撞。功能:增加、减小小球半径,小球自由下落,控制小球上下左右运动,并加速。-OPENGL based on a simple procedure to achieve a small ball and wall collisions. Function: to increase, reducing the radius of the small ball, small ball free-fall, controlling the ball up an
Collide
- opengl实现球形物体之间以及和墙体之间碰撞检测的源码,供初学者参考-opengl as well as the realization of spherical objects and the wall between the collision detection between the source and reference for beginners
MySimpleGame
- 一个简单的用opengl写的小程序,有墙,人的视角变换,走动-Using a simple applet written in opengl, a wall, changing the perspective of people, walking
MissileTest
- 一个简单的用OpenGL和MFC单文档实现模拟导弹撞击的场景-OpenGL Missile Hit Object Simulation The program shows a procedure of a missle hitting on the wall!
MissileFlight
- 用OpenGL实现三维导弹飞行撞墙爆炸过程,可以调节各种视图-Three-dimensional missile flight with OpenGL explosion hit the wall, you can adjust a variety of views
migong
- 用opengl做的迷宫程序,墙壁用bmp图像进行纹理映射,有视角转换功能,比较经典-Using opengl do maze program, wall on texture mapping with BMP image, the change of perspective function, more classic
Bounce
- 利用VS2010+opengl 實現出來的方塊彈跳程式 育到牆壁是會反彈-Using VS2010+ opengl program to achieve out of the box spring to the wall will bounce Education
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
inclinedPlane
- opengl实现的墙面测试,用来实现特片的特性,代码简单-wall test, opengl achieve that special piece features a simple code
changjingshezhi
- 使用opengl工具箱,采用C++语言,完成墙壁,柱体,小球的渲染,为做三维碰撞检测做进一步的准备。-The opengl toolbox to complete the wall, cylinder, ball rendering three-dimensional collision detection for further preparation.
BallMovement
- opengl 编写的5个小球在房间里运动,碰壁后反弹-opengl prepared five balls in the room, sports, rebounded after hitting the wall
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
3Dwall
- 在VS2010环境下,使用opengl创建3D坐标墙-In the VS2010 environment, using opengl create 3D coordinate Wall
second-opengl
- opengl超级宝典里面的小方块碰撞墙壁反弹源码。-opengl book inside the small box collision wall bounce source.
opengl_42_tekstury
- OpenGL - wall, grass and more
MYCOLLISION1
- 基于openGL编写的模拟游戏场景的小程序,场景中色彩缤纷的小球碰撞到虚拟墙壁会反弹,并绽放出金色的光芒。-OpenGL prepared based simulation game scene applet scene colorful balls collide with the virtual wall will rebound, and bursting out with golden light.