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粒子系统,用来模拟不规则自然形态
- 图形编程中重要的一个内容——粒子系统,用来模拟不规则自然形态,如云、雨、烟、雾等,这是我收集的一个论文集,Graphical programming in an important content- particle system to simulate natural irregular shape, like clouds, rain, smoke, fog, etc. This is what I gathered a collection of
Raining
- 此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
rain
- 在vc++在,利用OpenGL函数实现雨滴,关于粒子系统-In vc++ At, using OpenGL function implementation raindrops on the particle system
Fountain
- OpenGL粒子系统实现三维喷泉实时模拟;可转换视角;系统要求不高,耗费资源少,实时性能好;-OpenGL Particle System fountain achieve real-time three-dimensional simulation convertible perspective system not ask for much, consume fewer resources are available, real-time performance better
Particle System
- 一个简单的粒子系统。使用OpenGL和VC++完成。加入了大量的注释。-A simple particle system. The use of OpenGL and VC++ finish. Add a large amount of the Notes.
Particle
- 基于粒子系统的软件,opengl环境。粒子喷射。五颜六色的效果-particle
DirectX_particle
- DirectX 粒子系统,中文注释清晰明了,适合初学者。-DirectX particle system, Chinese Notes clarity, suitable for beginners.
ParticleEngine_demo
- 粒子系统的源码,在图形学中用处很大 Particle System可以说是一种基于物理模型来解决问题的方法 子运动(变化)的规则可以很简单也可以很复杂,这取决你所模拟的对象。举例来说,在对FireWorks(烟火)的模拟中,我们可以让烟火由上百个小的粒子组成,每个粒子都具有以下一些属性及其规则(对各个属性施加不同的规则,就可以获得不同形态的烟火): -Partical engine
particle
- 《精通DirectX 3D》15 粒子系统 源代码-" Proficient in DirectX 3D" 15 Particle System Source Code
particle
- 运动OpenGL、DirectX进行粒子系统编程,包括陨石、喷泉等(转载)-Sports DirectX for particle system programming, including meteorites, fountains, etc.
Waterfall
- 实现粒子系统在瀑布仿真中的应用。有背景声音效果,粒子碰撞检测系统等-Achieve particle system in Fall Simulation. A background sound effects, particle systems, collision detection
particle-System
- 计算机图形学作业,质点系统的实现,效果f非常好-Computer graphics operations, the realization of the particle system, the effect is very good f
Simple Particle System
- 3个简单的粒子系统:火焰粒子系统,雪花粒子系统,激光粒子系统-3 simple particle system: Firework particle system, snow particle system, laser particle system
Particle-System
- D3D下实现的粒子系统,动态的缓存管理,CPU,GPU协调工作,提高了效率,有详细的注释-D3D achieve particle systems, dynamic cache management, CPU, GPU coordination, improve efficiency, detailed notes
Particle-System
- Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples
Fountain-of-the-particle-system
- 实现了基于OpenGL的粒子系统,实现了喷泉的图形图形处理-OpenGL-based particle system, and achieve a fountain graphics graphics processing
Point-Particle-System
- virtools中粒子效果的设置,可实现火焰、灯光等。-Point Particle System.cmo
delphi-3D-particle-system
- delphi 3D粒子系统非常好的学习源码,对开发3D的很有帮助-delphi 3D particle system is very good learning source, very helpful for the development of 3D
Particle-system
- 基于粒子系统的火焰、烟雾、喷泉以及雨雪的动态模拟-Particle system dynamics simulation flame, smoke, fountains and snow-based
Firework-with-particle-system
- 粒子系统实现的烟花动画,内含说明文档,C++源代码。-Implementation of firework animation using particle system.