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图形编程中重要的一个内容——粒子系统,用来模拟不规则自然形态,如云、雨、烟、雾等,这是我收集的一个论文集,Graphical programming in an important content- particle system to simulate natural irregular shape, like clouds, rain, smoke, fog, etc. This is what I gathered a collection of
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OSG粒子系统-雨示例,加载了一个地形文件。,OSG particle system- rain example, to load a terrain file.
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利用OSG进行粒子系统模拟的示例,包含爆炸模拟,雾,雪,雨等模拟效果。-OSG to use particle system simulation examples, including an explosion simulation, fog, snow, rain and other simulation results.
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此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
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在vc++在,利用OpenGL函数实现雨滴,关于粒子系统-In vc++ At, using OpenGL function implementation raindrops on the particle system
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基于二位纹理技术、粒子系统的气象要素二维模拟,能够很好的模拟下雨、雪的自然现象;也能模拟各种条件下的云状、云色,和存在风等 条件下云的自然变动-2 texture-based technology, particle system of two-dimensional simulation of the meteorological factors, the simulation can be a very good rain, snow natural phenomenon also ca
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基于DirectX实现简单的雨、雪以及喷泉效果的粒子系统。-Based on DirectX to achieve a simple rain, snow and the fountain effect of particle system.
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osg天气,osg利用封装在OPENGL的粒子系统,设计的天气系统,将雨和雪的情况反映出来-osg weather, osg OPENGL using encapsulated in the particle system, the design of weather system, rain and snow conditions will be reflected in
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D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
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农业场景中下雪和积雪的实时模拟 opengl 粒子系统 雨雪 农场 纹理映射技术 融合 技术-Agriculture in the snow and snow scenes, real-time simulation of rain and snow particle system opengl texture mapping technology fusion farm
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利用vc6.0编译的基于OpenGl的雨粒子系统-Compiled by vc6.0 rain particle system based on OpenGl
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用粒子系统实现下雨的效果,并且载入了地形,和灵活摄像机类-Rain with a particle system effects, and load the terrain, and flexible camera class
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游戏开发实例,主要以演示程序为例介绍directX游戏开发,介绍粒子系统的知识-Instances of game development, mainly in the demo program as an example of directX game development, knowledge of the particle system introduced
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c语言开发的简单粒子系统,粒子系统模拟室内下雨特效,-Particle system simulation rain special effects
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关于粒子系统的相关文章,粒子系统对于模拟现实中的雨雪,爆炸场景等是及其逼真的。这里面关于这些粒子系统的基本概念及相关知识有教深入的研究。-Related articles on particle systems, particle system for the simulation of reality in the rain and snow, explosion scene is realistic. There is the basic concept and knowledge of t
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模拟粒子系统实现雨雪天气,使用opengl实现。-particle system for rain and snow by opengl
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01字符雨,粒子系统作的尤其漂亮,很有黑客帝国的气氛-01 characters rain, particle system especially beautiful, the atmosphere is very Matrix
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OSG基于粒子系统的雨,雪实现效果。VS2005-OSG-based particle system rain, snow effect. VS2005
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游戏中的粒子系统常用来被创建各种炫丽多姿的特效,例如魔法效果,闪电,火焰,火舌,光环,雨雪,落叶等等,其重要程度不言自明。但很多初学者对粒子系统的使用仍是一头茫然,这大多也都是因为多数书籍上只是介绍了粒子系统的原理和简单的效果实现,例如最简单的礼花效果等等,很多同学看过了以后并不觉得粒子系统能有什么过人之处,或是觉得即使粒子能制作高质量的特效,但也不知如何实现。-Game of particles in the system is used to create a variety of dazz
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01字符雨,粒子系统作的尤其漂亮,很有黑客帝国的气氛-01 characters rain, particle system especially beautiful, the atmosphere is very Matrix
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