搜索资源列表
OceanWater
- 用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
waterRtt
- CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
WaterDirect3DSample
- The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pond inside a building, with rippling water effects including water caustics.
PondWater
- directx 下实现的shader water
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
opengl-water
- 对水流进行模拟!运用opengl和shader。代码!-water simulator!
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
water
- Water shader example. Really nice one. Good to use in game development.
D3DShaderX-Vertex-Pixe-Shader
- With this book you can learn how to design vertex and pixel shaders with Shader Studio. Use shaders to develop special efects such as rippling water, bubbles, animated grass and particle flows.
water
- 水波纹效果Water ripple effect-Water ripple effect
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
Shaders
- 3D图形中,简单水的绘制shader。是一个纹理样式的输出,得到可以接受的效果。-a shader discribe how water happenning.
water-shader
- unity3d 水面效果 结合dx和unity脚本用于unity虚拟现实的效果-unity
water
- D3D effect 水面渲染的shader, 反射、折射、和法线贴图形成的水波-D3D effect of surface rendering shader, reflection, refraction, and normal maps ripples formed
water_shader
- // Water pixel shader How fast will colours fade out. You can also think about this // values as how clear water is. Therefore use smaller values (eg. 0.05f) // to have crystal clear water and bigger to achieve "muddy" water. // Copyright (C)
FX-Water.shader
- 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
hpcv-water-29-oct-2010
- OSG实例,shader编程,实现简单的小溪河流定向移动-OSG , shader programming, achieve a simple directional movement of rivers