搜索资源列表
ShadowMap
- ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
zzDepth
- 稿件名称:用ShadowMap投射阴影 稿件作者:申晓 程序名称:zzDepth 运行环境:VS.NET2002+WinXP 注意事项:需要安装DirectX 9 SDK,在Geforce FX 5200以上显卡才能看到效果。
shadowmap.rar
- 一个制作阴影图的范例,很好很强大啊,,A production example of the shadow map, a good strong ah,
ShadowMap.rar
- 利用DirectX实现的ShadowMap实例,ShadowMap achieved using DirectX examples
OGLPSSM(shadowmap).rar
- 用OpenGL实现阴影图的算法,场景真实,实时性高,shadow map
ShadowMap
- OPENGL宝典上的教程源码,实现了多个3D物体绘制以及阴影,添加了相机控制,供新手学习使用-OPENGL source book on the course and achieve a number of 3D objects, as well as shadow mapping, add a camera control, for learning to use new
Shadowmap
- 实现阴影的效果,实现自阴影的投射,现在主流的阴影实现方法-To achieve the effect of shadow, to achieve self-projection of the shadow
HLSL_shadow
- HLSL_shadow是一个HLSL的shadowmap源码-HLSL_shadow is a HLSL source of shadowmap
ShadowMap
- OpenGL shadowMap 以作参考-OpenGL shadowMap for reference
shadowmap
- opengl编程指南的shadow map 源码-opengl programming guide shadow map source
ShadowMapping
- Sobel fragment shader, wich shows the contours of the shadows in the shadowmap
cubicshadowmap
- 立体阴影贴图,点光源,directx&hlsl-cubic shadowmap,point light,directx&hlsl
HDRLightingTest
- 一个自己做的HDR Lighting的Demo,并且加入了Cubic Shadowmap。效果还可以~ 文档,请查阅sinfawkes.com-Its own to do HDR Lighting the Demo, and joined the Cubic Shadowmap. Effects can also be ~ document, please refer to sinfawkes.com
ShadowMap
- Opengl超级宝典阴影贴图的例子,例子利用深度缓冲区实现阴影贴图。-Opengl Super Bible examples of shadow maps, examples of using the depth buffer to achieve a shadow map.
ShadowMap
- ShadowMap实例,学习OpenGL必备-ShadowMap instance, learning OpenGL necessary
shadowmap
- 阴影的仿真,实现3D阴影效果。效果很好。-simulation shadow
ShadowMap
- shadowMap 实现,实时渲染,Visual 2005开发,Dx2009以后版本都可。-failed to translate
glsl_shadowmap
- glsl frustum cull,shadowmap scene ambient occlusion
shadowmap
- This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
ShadowMap
- C++中用OSG实现shadowmap小例子(An example of shadowmap with open scene graph in C++)