搜索资源列表
APS_for_OpenGL
- 一个基于MFC/OPENGL下的程序,实现3D模型,线框,平滑浓淡法,点燃和挑选等多种特效。-MFC / procedures under the OpenGL, a 3D model, wireframe, smooth shading, lit and the selection of other effects.
OpenGL-EPS-WMF-Output
- 这个文章和附件中的代码实现如何将OpenGL/MFC程序输出到 encapsulated postscr ipt (EPS)和Windows enhanced metafile (EMF)文件格式。最终的目标是能够产生可以编辑、打印和展示的适量图形文件。 -* display a vrml 3D triangular mesh using OpenGL in a MFC MDI application, * change the rendering options such as
MV_models
- 3D模型导入和观察器~~~~~OPENGL- The program function 1. Loading the 3D model by an pop window (only .m file) 2. Displaying the model 2.1 grond Ground (xy-plane)
faxiang
- 程序运行结果是一个自定义法向的彩色正方体,其中每个顶点的颜色值不一样,且为光滑的明暗处理模式。 -Run result is a custom method to the color cube, each vertex color values are not the same, and for the smooth shading model.
cmy2
- opengl融合与雾化,平滑明暗渲染等函数。显示荷塘月色,四片荷叶与四朵荷花伏在水面上,水面上映出倒影,月影落在水面上,单击荷塘工具按钮,荷花会慢慢开放,月亮会随着雾气起落进行阴晴圆缺的变化。-opengl integration and atomization, smooth shading rendering function. Show the Lotus Pond and Full Moon, 4 lotus leaf and lotus 4 V in the water, the wa
flatshading
- 对图形学中的光照处理算法中基本的算法平面明暗处理的程序实现,他对处理表面平滑的物体效果很好,但本例中实现的是一个球体-The illumination of the graphics processing algorithms in the basic algorithm for planar shading treatment procedures implementation, deal with him on the smooth surface of the objects well,
graphics_pipeline
- Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. W
nmlcolr
- 程序运行结果是一个自定义法向的彩色正方体,其中每个顶点的颜色值不一样,且为光滑的明暗处理模式-Run result is a custom method to the color cube, in which each vertex color values are not the same, and for the smooth shading model
RenXD_gl1
- 在vc环境下运用opengl绘制的颜色立方体。这是一个采用光滑着色的立方体, 立方体的表面从一角的一种颜色渐变到正对角落的另一种颜色,还可以用键 盘上的箭头键来旋转该色彩立方体,观察它的各边各-Vc environment in the use of the color cube opengl rendering. This is a cube using smooth shading, the surface of the cube a different color from the cor
Phongming
- 在vc环境下运用opengl绘制的颜色立方体。这是一个采用光滑着色的立方体, 立方体的表面从一角的一种颜色渐变到正对角落的另一种颜色,还可以用键 盘上的箭头键来旋转该色彩立方体,观察它的各边各-Vc environment in the use of the color cube opengl rendering. This is a cube using smooth shading, the surface of the cube a different color from the cor
triangle
- 这是一个平滑着色的三角形,三个顶点分别设置为不同的颜色经行渲染,适合初学者学习-This is a smooth shading of the triangle, three vertices are set to a different color rendering through the line, suitable for beginners to learn
pinghuazhaose
- 平滑着色正方体旋转实现一个正方形的旋转的同时,并且各个面的色彩是不一样的,值得大家学习-Smooth shading to achieve a square cube rotation, while rotating, and the various surface color is not the same, and worth learning
GL_shading_subdivide
- opengl下一个球体的细分过程,对图形学基础学习很有帮助-Curved surfaces are approximated by polygons How do we shade? Flat shading Smooth shading Two questions: How do we determine normals at vertices? How do we calculate shading at interior points?
Lesson3
- opengl实例给三角形和四边形添加2种不同类型的着色方法。使用单调着色(Flat coloring)给四边形涂上固定的一种颜色。使用平滑着色(Smooth coloring)将三角形的三个顶点的不同颜色混合在一起,创建漂亮的色彩混合。-opengl examples to add two kinds of triangles and quadrilaterals of different types of coloring methods. Use of monotone color (Fla
Log
- Log.rar是基于MFC界面的,主要是对图像进行处理,有关计算机视觉的,采用Log滤波器提取边缘,可以锐化、平滑;对颜色采用阈值化进行明暗度求外形;也可以进行形态学的各种处理。-Log.rar is based on the MFC interface, mainly for image processing, the computer vision using the Log filter from the edge, you can sharpen, smooth use of colo
Octahedra
- 在GLUT库下运行的3D建模,内容为两个立方体(菱形),采用平滑着色~-GLUT library in the running 3D modeling, says the two cubes (diamond), with smooth shading ~
Lesson03
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -Add color: as the second extension of class, I will tell you how to use color. You will understand the two kinds of color modes, in the left, with a smooth colored triangle, qua
ProjIllumination
- Demonstration of using of light vector in illumination of 3D surface (smooth shading).
Proj1_skeleton
- Project 1 Code. A program that opens different obj files and draw them. In addition to that, it also calculate the flat and smooth shading of the object being drawn.You can also move the object around, rotate it, and make it bigger or smaller.
RGBpaint
- 该程序基于MFC实现RGB彩色空间下物体的光滑着色-Smooth Shading MFC-based realization of the program under the RGB color space objects