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自遍的OPENGL基本框架,有光照,位置变化,旋转等操作,一般的OPENGL都可以在这个基础上-OpenGL basic Framework, with interactions such as light, transformation, rotation, etc.
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vc环境下应用opengl进行变形的小程序-A samll program use OpenGL perform picture transformation (develop in VC)
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OpenGL纹理绘制:
绘制坐标轴,立方体贴图,视角变换等等,OpenGL texture mapping: drawing axes, cube mapping, perspective transformation, etc.
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OpenGL环境下点云模型的显示变换,介绍一种标准的3D点云模型OBJ文件的特点和基本结构,在VC++6.0平台下结合OpenGL完成了OBJ格式文件的读取和点云模型的三维显示、旋转、平移、缩放变换功能.实验结果表明,利用OpenGL开发的程序可以高效实时地实现点云的各种操作.-OpenGL environment, the display of point cloud model of transformation to introduce a standard 3D point cloud
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OpenGL下的二维图形变换及文件代码和可执行程序文件-OpenGL graphics transformation under the two-dimensional
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opengl 球体的描绘 进行渲染 移动 放大与缩小 以及坐标系的变换-opengl rendering depicts the sphere move zoom in and out, and coordinate system transformation
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这个机器人程序仅供学习,是一个简易的旋转控制的VC程序,基于OpenGL,通过方向键可以控制上肢转动,通过asdw控制转身前后移动,这个学习程序主要是为学习图形各种变换而作的。。。希望对大家有帮助-Procedures for learning the robot is a simple rotation of the VC control procedures, based on OpenGL, the arrow keys can be controlled through the rota
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我自己写的,里面都有我的文字相信说明。介绍了vb调用OpenGL的基本框架,内有两个模块,包含像素结构,纹理的加载,模型列表,二次对象调用,简单的摄像机,模型的简单变换(旋转)等-I wrote it myself, which has I believe that the provision of the text. Vb call OpenGL introduced the basic framework, there are two modules, including the pixel
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nate robins 写的能改变函数参数观察效果的程序代码,希望对刚接触openGL的同志有用-nate robins written observation of the effect of function parameters can change the program code, in the hope that the comrades刚接触openGL useful
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设定光照模式、光源颜色及材质的组合变换,使用vc编写的opengl程序-Set light mode, light source color and texture combination of transformation, vc prepared using opengl program
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一个在旋转的立方体表面播放视频的程序,可以学习opengl的视频贴图方法和模型变换。-A rotating cube surface to play the video of the procedure, can learn opengl video mapping methods and model transformation.
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OpenGL的图象旋转缩放处理,能够使用相关程序进行合作处理,包括坐标定位,坐标变换等。-OpenGL rotating zoom image processing, be able to use the relevant procedures cooperation deal, including the coordinates of position, such as coordinate transformation.
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opengl sourc code of basic transformation
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An Spiral using geometric transformation, in opengl and c++.
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在VC中实现OpenGL三维绘图,具有坐标变换,图像印象等功能。-In the VC to achieve OpenGL 3D graphics, with a coordinate transformation, image impression functions.
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Simple program using OpenGL, my third project in graphics class. Inheriting the 3D objects I created from assignment 2, this time I have to do translation, scaling, and rotation, also rotation on the arbitrary axis, but it is not done correctly, if y
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5th project in graphics class using OpenGL in C. This program demonstrate normalizing, lighting, and texture binding. Also read in values of transformation, lighting using spec files.
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绘制一个多边形,实现以下变换:a) 按字母U或u进行旋转轴的切换:旋转轴为垂直于屏幕的直线,过当前窗口中心或者过物体中心(通过按U/u在两种可能中切换)。改变旋转轴后的变换是在以前发生所有变换的基础上累加进行的。b) 按字母R或r, 物体绕旋转轴分别旋转一个小角度d0或者-d0。
c) 按向上、下、左、或右方向键,物体相对于屏幕向上、下、左、或右平移固定长度L0。d) 按S或s实现物体绕自身中心放大为原来的k或1/k倍,其中k>1为放缩因子。e) 如果按字母i或I, 则取消之前b,c,
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transformatiomn opengl
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OPENGL 旋转变换等操作实例~~~~~~~~~(Examples of operations such as OPENGL rotation transformation)
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