搜索资源列表
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
3DWater
- 利用VC+DIRECTX制作三维水波浪效果-VC DIRECTX produce three-dimensional effect of the water wave
PondWater
- directx 下实现的shader water
reflectiionWater.rar
- 在directX中,实现实时反射的水面效果,In DirectX, the real-time water reflection effect
DX9_draw_2D_picture.rar
- 调用ID3DXSprite来实现DirectX 9绘制2D动画,VC6下开发,完整工程文件。,Call ID3DXSprite to achieve DirectX 9 rendering 2D animation, VC6 to develop, complete engineering documents.
BeautyScene.rar
- DX写的水面效果模拟,折射反射fresnel源码,Real water effect with DirectX&HLSL,reflect refract & fesnel effect.
WaterSimulation-DirectX
- 非常好一篇关于DirectX 3D模拟海水的技术文章,学习3D游戏海水场景必看文章,内容包括海水模拟的详细算法。DirectX、海水模拟、3D游戏、算法-Very good article on the DirectX 3D simulation of the sea technical articles, learning 3D game water scenes must see the article, including details of water simulation algor
WaterReflect
- DirectX HLSL水面反射代码 包含 反射 折射 -DirectX HLSL Water
dxEffect
- directX特效源代码,很酷,本人收藏很久,比如2D水效果,火效果退色效果,过渡效果,渐变效果等,非常值得一看-directX effects source code, cool, I have collection for a long time, such as 2D water effects, fire effects fade effects, transition effects, transition effects, etc., are worth a visit
01_SprayParticles
- DirectX编程之粒子系统,用一个喷水的例子来演示例子系统,具有一般性,可进行扩充成为自己想要的粒子系统-DirectX programming of the particle system, with a water spray system example to demonstrate the example, has general, can be expanded into the particle system you want
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
200611251918562
- 这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。不久本工作室将提供DirectX画图的代码 -This is the use of the water code CnPack algorithm produced only use the GDI to draw, in some computers may be blinking. Soon the studio will provide DirectX drawing code
water_in3Dapps
- This project shows how to render realistic water using DirectX
01_SprayParticles
- DirectX精通中的实例,通过粒子系统实现了喷水的效果-DirectX examples of good, through the achievement of the water particle system effect
gnwater
- By Nicolai Eduard Gancerenco. This component simulate a water reflection - alike Java applet. After a lots of tests, author fixed the maximum dimensions for image at 320x240, all for the biggest quality and real time effect - DirectX.-By Nicolai Edua
waterGPU
- 利用directx编程实现的水面模拟,GPU编程实现。-water surface GPU progarmming
water
- DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
200761815116341
- 纯 API 写的 3D 室内漫游程序,没有 3D 引擎,没有DirectX 及 OpenGL,纯 VB + API 代码。支持多分层堆积为生气蓬勃的水和半透明的玻璃窗。请看程序截图!-3D API written in pure indoor roaming procedure, there is no 3D engine, not DirectX and OpenGL, pure VB+ API code. Multi-layered as vibrant and translucent gl
Water_Simulation
- GPU GEMS 水模拟的代码 DirectX 3D 实现 用到了 着色器-GPU GEMS water simulation code uses DirectX 3D shaders to achieve
Transparent-Water
- Introduction to 3D Game Programming with DirectX 10 中的水面模拟源码-Introduction to 3D Game Programming with DirectX 10 surface simulation source code