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Affine Transformation02
- The transformation parameters are specified by the user by editing the values of the rotation, scale (x and y), and shear (x and y). The translation is not icluded because it can be easily (normalized or) removed from the image by subtracting t
charRound
- 本程序实现了立体字的旋转功能。可以根据需要设定字的颜色、字体、纵深方向的值等。第一行字绕X轴旋转,第二行字绕Y轴旋转-realized by the three-dimensional character of the rotation. According to the word needs to set the color, fonts, and in-depth direction, such as the value. The first lines revolving around t
tuxingxuedazouye
- 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。 2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。 3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。 4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。) 5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的
NewRotation
- 该程序是在OpenGL环境下实现了对立体自由选择,可以自由选择绕X,Y,Z轴旋转,旋转的速度可以通过滑动条自由控制。-that the procedure was in OpenGL environment for the realization of three-dimensional freedom of choice, freedom of choice around X, Y, Z-axis rotation, rotation speed can be controlled throu
CPG
- 计算机图形学——立方体旋转 立方体沿轴X,Y,Z旋转,但没有对代码作出注释,不过大家应该能看得懂!! 转载自: 开源盛世-源代码下载网 -computer graphics -- rotating cube cube along the axis X, Y and Z rotation, but no code to make notes, but we should be able to be able to read! ! reprinted
XZZhuoZi
- vb做的立体桌子,可以旋转,可以按X轴旋转可以按Y轴旋转,可以按Z轴旋转,每个面有自己的颜色-vb do three-dimensional table, rotating, with the X-axis rotation according to Y-axis rotation, in accordance with a Z-axis rotation, Each face has its own color
231226
- 空间后方交汇求解相机外方位元素,变量如下 % x,y 控制点像点坐标 % X,Y,Z 控制点空间坐标 %f焦距 %X0,Y0,Z0,a,b,c六个外方位元素 %x0,y0,-f内方位元素:光心坐标 %cha,chb,chc:外方位角元素改正数 %count 记录迭代次数 %R 旋转矩阵 %A 线性化的偏导系数矩阵 %L 常数项矩阵 %M0 外方位元素矩阵 %M1 外方位元素改正数矩阵-meeting space for rear camera po
WireTorus
- 这个是3D的园环和球体的代码,球体围绕园环的一点旋转,园环又围绕Y轴旋转-This is the 3D Ball Park Central and the code around the ball park in Central 1:00 rotation, Central Park is revolving around the Y axis
zhe
- 图形学消隐实验,*方案1上下旋转,只显示可见面,函数说明:void Project(float X,float Y,float Z) 功能:根据透视或平行投影将三维点进行投影变换 入口参数:float X,float Y,float Z 返回参数:无(void)-graphics blanking experiment, * a program next rotation, only to be met, function : void Project (float X, Y flo
04_Rotate
- 旋转: 在这一课里,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。 -rotation : In this lesson, I will you how to rotate the church triangular and quadrilateral. Left triangle along the Y-axis rotation, along the X axis Quadrilateral rotation.
FinalPro
- 绘制机器人 移动,整体旋转,手臂旋转。手肘旋转,行走 可以把机器人分别沿X,Y,Z方向缩放,也可以变成点模式线模式,面模式 有光照选项-mobile robot, the overall rotation, arm rotation. Elbow rotation, robot can walk along X, Y, Z direction zoom, can also become models point line model, Light-mode option
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
Teapot
- 本程序实习了openGL的茶壶(Teapot);键盘C键控制其颜色;R键实现了旋转,同时X,Y,Z键可改变其旋转轴;方向键可控制光源位置;按着鼠标左键移动鼠标可以人工旋转,像Google Earth;按着鼠标右键移动向上移动鼠标壳缩小其尺寸,向下可放大-This program internship in openGL teapot (Teapot) keyboard C keys to control their color R key to achieving the rotation,
rigid_motion
- 刚性位置变化计算,输入物体在空间坐标系中的坐标,以及旋转向量和平移向量,计算其在摄像机坐标系中的坐标。- [Y,dYdom,dYdT] = rigid_motion(X,om,T) Computes the rigid motion transformation Y = R*X+T, where R = rodrigues(om). INPUT: X: 3D structure in the world coordinate frame (3xN matrix for
Teapot
- 功程序中已预设了多种颜色,通过单击键盘C键可以不断地改变茶壶的颜色;通过键盘的方向键可以调整光源的位置,左移光源,右移光源,上移光源,下移光源,从而改变茶壶的光影显示效果;单击键盘R键可使茶壶自动旋转,再次单击则停止旋转;在茶壶旋转过程中,可通 过X键,Y键,Z键来改变茶壶的旋转轴;按着鼠标左键不放,移动鼠标可以像Google Earth似的手动的地旋转茶壶;按着鼠标右键不放,向上移动鼠标可以使茶壶缩小,向下可以是茶壶变大;但茶壶不会变得过大或过小。-Power program has been
planet
- 基于Visual C++ 利用OpenGL编程的小程序 示行星以及卫星 d、y分别自转、公转 大小写情况下分别顺时针、逆时针-Based on Visual C++ using OpenGL programming applet showing planetary and satellite d, y rotation, respectively, under the case of each revolution clockwise, counterclockwise
Transformation3D
- A 3D transformation program for doing following operations : Translation, scaling, rotation about x-axis, rotation about Y-axis and rotation about Z-axis in OPENGL.
A-math-routine-to-calculate-the-atan(x-y)-using-C
- calculates the arctangent of the input values x and y (sometimes called atan2) by using a CORDIC (COordinate Rotation on a DIgital Computer) algorithm for 8051 microcontroller
3d-object-rotation
- opengl程序,实现三维物体的旋转,通常的做法是使场景绕 X,Y ,Z轴旋转,其不能达到图形可以随着鼠标的拖动绕任意方向旋转的预期效果,旋转有停滞、逆转和卡动现象。-Achieve the rotation of the three-dimensional objects, common practice is to make the scene around the X, Y, Z axis rotation, it can t achieve graphics can be as the