搜索资源列表
k-means
- 关于三维数据点的k-means算法聚类分析程序-Three-dimensional data points on the k-means algorithm for cluster analysis procedure
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
vprender-2.0b
- Vprender三维重建库,实现多种三维重建算法。-Vprender three-dimensional reconstruction of the Treasury, to achieve a variety of three-dimensional reconstruction algorithm.
melax
- MESH的LOD减面算法及演示,代码量很小,易懂-MESH LOD
VISC-MC
- 对Marching cubes算法的实现程序-Marching cubes algorithm on the implementation procedures
Cjiajia2D3DgraphicsProgram
- 二维,三维分形图的生成算法,技术,一些典型实例-2D,3D graphics producing algorithms, technical methods, and some important examples.
3dsuanfa
- 三维基本几何变换算法 -Basic geometric transformations of three-dimensional algorithm
FinalImageProcess
- 图像处理程序最后总结版,总结多年来的图像经典处理算法,希望对大家有所帮助。-Image processing procedures concluded edition, summed up over the years, the classic image processing algorithms, and they hope to be helpful to everyone.
Local_Mesh_Edit_Algorithm
- 网格模型局部编辑算法,秦旭佳等作者。网上很难得的!-Edit partial mesh algorithms, such as author QIN Xu-jia. Online hard to come by!
PSSM4u
- PSSM(Parallel-Split Shadow Maps)阴影算法C#源码-PSSM(Parallel-Split Shadow Maps)Shadow algorithm C# source code
lacroute
- shear-warp 体绘制算法的经典论文,是Laroute的博士论文,对算法进行了详细的推导和解释-shear-warp Volume Rendering,Laroute thesis
ZBuffer
- 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
Hecker
- 透视纹理算法!透视纹理映射可以根据多边形距离观察者的远近而进行相应的调整从而产生比仿射纹理映射更真实的效果。-Perspective texture algorithm! Perspective texture mapping polygon from the observer in accordance with the distance and adjust accordingly in order to produce more than the real affine texture m
111
- 这是计算机图形学的三维错切变换-Three-dimensional shear
Octree
- java3D实现碰撞检测时的八叉树创建,并提供AABB碰撞检测算法-java3D Octree
MITK
- 基于mitk的三维图像表面重建。用marching cubes算法实现,容易扩展到基于分割的表面重建。-Mitk based on the surface of the three-dimensional image reconstruction. Marching cubes algorithm to use, easy to extend to the surface reconstruction based on the partition.
3DKnot
- VB通过算法所实现3D纽带模型的运动和控制,需要另外加载ANSI的部件才能够正常编译-VB algorithm achieved through a link 3D models and control of movement, the need to load the other parts of the ANSI compiler to normal
qwe1
- 在OPENGL中载入3DS的图形,附带有载入STL文件的算法-Loaded in OPENGL graphics 3DS, STL file comes with loading algorithm
motion-extract
- 运动目标提取和跟踪是视觉分析、高级行为理解以及运动编码等计算机视觉 应用领域中基本而又重要的一步,也是计算机视觉中的难点问题。本文深入研究 了运动视觉中目标的精确提取与跟踪算法,包括运动检测、阴影消除、外轮廓提 取以及目标的跟踪四个方面-Extraction and tracking of moving targets is a visual analysis, to understand high-level acts, as well as encoding movement i
MC
- 基于VTK平台的医学序列图像三维重构的MC算法研究,这方法应用效果挺好-VTK-based platform for three-dimensional reconstruction of medical image sequences of the MC algorithm, this approach is very good application