搜索资源列表
vbd3d
- vB做动画写的一个工具,动画里经常要考虑透明图像,这个工具实现了把图片变成透明的算法,希望对大家有用:)-studyalso shows VB animation was done by a tool, animation frequently to consider transparent images, This tool achieved the picture becomes transparent algorithm, we hope to useful :)
pathedit0919
- 三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
experiment5
- 1,画一个三棱锥(或三棱柱)穿透一个立方体,并用Z_buffer算法消隐,其中立方体和三棱锥的各个面用不同的颜色表示 2,用动画实现穿透的全过程并且实现光照 立方体可以旋转运动 三棱锥可一上下穿透 关键词:Z缓冲器算法 Z向深度缓存算法 Z_buffer Phong光照模型 -a painting a three pyramid (or three prism) penetrating a cube. Z_buffer algorithm using hidden, cube an
threedimentionProject
- 三维计算机图形学点透视投影变换与双3次Bezier曲面绘制算法,很有用的哦。在VC++6.0下编译通过。-point perspective projection transform and double three times Bezier surface rendering algorithm, Oh, very useful. In VC 6.0 compiler passed.
classicalcali
- 经典的立体视觉摄像机定标算法。适合初学者学习-classic stereo vision camera calibration algorithm. For beginners learning
remove_hide_line
- 高程消除隐藏线算法,这种算法对能用函数表达的曲面进行消除隐藏线的操作-elevation eliminate hidden line algorithm, which is the function can be used to express the hidden surface elimination line operation
terra-0_7
- Michael Garland关于地形算法研究中的源代码,这里有一定相关算法的实现,希望有人能够需要它。-Michael Garland on the topography of the algorithm source code There is a certain correlation algorithm to achieve, hoping that someone will need it.
koda
- ZBUFFER algorithm 是zbuffer算法的一个具体实现,即线消隐-ZBUFFER algorithm is a buffer algorithm to realize that is, hidden line removal
fast-sor
- 此文件为一种快速的图形显示算法,可以调试运行-this document as a fast graphics algorithm, can debug operations
magicmagicmagicmagic
- 很奇妙的魔方程序,算法很巧妙,值得参考学习-wonderful Cube procedure, the algorithm is a clever, it is worth studying reference!
ImageFG5
- 遗传模似退火算法图像分割、还有固定阀值、迭代阀值分割,边缘跟踪等到-genetic simulated annealing image segmentation, there is a fixed threshold, iterative threshold segmentation, at the edge tracking
AnIntroductiontoNURBSCCode
- 涵盖了nurbs方面的基本算法,可以把源码直接拷贝到程序中。 Table of Contents Chapter 2 Bezier Curves Chapter 3 B-spline Curves Chapter 4 Rational B-spline (NURBS) Curves Chapter 5 Bezier Surfaces Chapter 6 B-spline Surfaces Chapter 7 Rational B-spline (NURBS) S
RayCasting
- 使用Raycasting算法进行体数据绘制,绘制了一个三维球体,并将体数据值输出保存在文本文档中,vc7环境-use Raycasting algorithm volume data mapping, mapping of a three-dimensional sphere, value and volume data stored in the output text file, the environment vc7
22221249452006291119545862475
- delphi实现等高线绘制算法,用vc可以打开,编译以后就可以看到结果-delphi achieve contour mapping algorithm can be used vc open compiler they can see the result
GLDemo_src
- 用ROAM算法实现的宇宙仿真,很逼真的效果.-use ROAM algorithm simulation of the universe, very lifelike effect.
Lod-draw
- 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。-for dynamic mapping the topography, terrain and joined the real-time dynamic LOD simplified algorithm, ensure that the large area 3D terrain running smooth.
tracing
- 本工程是一个关于计算机图形光线跟踪的算法,由于是本人教早的作品所以只做了球型物体的光线跟踪以及物体的高亮设计、环境光设计、光线反射等设置。-this is a project on computer graphics ray tracing algorithm Since I work in the morning so the ball off the light in tracking objects and objects highlighted design, Optical desig
dijkstra_simple
- 一个简单的Dijkstra算法的实现,用一个数组来表示邻接矩阵-a simple realization of the Dijkstra algorithm, using an array said adjacency matrix
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
ISOface-marching
- 这是ISOsurface作图,隐函数作图的绝好的例子,使用完备的marching cube算法,是数据可视化研究的最佳参考。-mapping, mapping of the implicit function excellent example Use complete marching cube algorithm, data visualization of the best reference.