搜索资源列表
StereoRegion1.zip
- 基于区域的立体匹配算法 本算法从两幅彩色立体图像对中提取深度信息,使用过滤器消除视差图深度估计中的不稳定性。,Region Based Stereo Matching Algorithms region based stereo matching algorithms are developed for extraction depth information from two color stereo image pair. A filter eliminating unrelia
ShadowMapgo
- 此算法为经典的阴影图算法,可以得到平滑的,实时性的软阴影效果,读者可以尝试一下-failed to translate
vsmShadow
- vsm阴影绘制算法的实现,用GLSL写的很高级的渲染算法。高手可以看看。-vsm shadow implementation
LTvolvis
- 基于light trace的体视化算法,研究这个的朋友有福了-Based on light trace of the stereo algorithm, a friend of the Blessed
Splatting_Cuda
- 自己写的一个采用了CUDA加速的splatting算法的demo,采用CUDA加速后,算法性能得到十几倍的提升,数据采用了医学扫描格式(附带一个演示数据),CUDA版本为2.0。对于学习CUDA和可视化体绘制算法的同学应该会有帮助-This program is written for the splating algorithm, which is widly used in medical data visualization. To accelerate the performance,
segmentation3D.rar
- 利用itk的区域增长算法,分割三维图像并用vtk进行重建显示,Regional growth in the use of the itk algorithm, segmentation and three-dimensional image reconstruction shows vtk
myMC_VC_VTK.zip
- VC 实现的基于VTK的MC算法. 可以自动填写阈值来调整等值面的生成.,VC based on the realization of the MC algorithm VTK. Can automatically fill in the threshold to adjust the generated isosurface.
Ransac-Line-and-3D-Plane
- 根据Ziv Yaniv的RANSAC直线检测算法,开发出在一些三维点中检测出若干空间平面的算法。-Based on Ziv Yaniv s RANSAC straight line detecting algorithm, these codes could find some 3D planes in some 3D points.
nurbs
- nurbs曲面拟合,采用nurbs算法,对随机生成点阵进行曲面拟合-nurbs surface fitting using nurbs algorithm, on randomly generated lattice for surface fitting
EIT_eidors_v3.6
- EIDORS的电阻抗成像仿真软件。版本3.6,日期为7 Jul 2012。采用matlab编写。汇总了大量的算法-EIDORS electrical impedance tomography simulation software. Version 3.6, Date 7 Jul 2012. Using matlab. A summary of a large number of algorithms
source
- 基于草图方法的三维地形生成算法。来自日本东京大学的最新研究成果。-Sketch-based method of three-dimensional terrain generation algorithm. From the University of Tokyo, Japan, the latest research results.
jisuanjituxingxue
- 计算机图形学源码包括区域填充算法、裁剪算法和三视图算法-Computer graphics, source code, including the region filling algorithm, clipping algorithm and three-view algorithm
marchingcube
- 基于VTK,利用Marching cube算法对二维CT切片进行三维重构-Based on VTK, Marching cube algorithm using two-dimensional three-dimensional reconstruction of CT slices
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
ARToolKit2.65vrml
- 基于标志点的增强现实算法及实现。artools kit可以很方便的调用增强现实,基于sift算法-argument reality
photon
- photon mapping的vc++程序实现,使用opengl api,模拟了光子跟踪的绘制算法-photon mapping of vc++ program implementation, the use opengl api, to simulate the photon mapping algorithm for tracking
3d
- 这是关于三维重建的算法原理的pdf文档,里面讲述了关于三维图形的重建算法-This is about the principle of three-dimensional reconstruction algorithm pdf document, which describes the reconstruction algorithm on the three-dimensional graphics
delaunayn
- 用delaunary算法实现数据的三角网格划分-It is an Algorithm of delaunary for Triangular mesh of data
PickDemo02
- 我本人做的一个拾取算法实现的程序,主要是利用鼠标以及摄像机生成的射线进行判断,图像可以用鼠标进行拾取-I do a pickup algorithm procedure, mainly using the mouse and the resulting ray camera to judge, the image can be picked up with the mouse
source
- povwin-3.62,另一个射线追踪算法的C++源代码-povwin-3.62, another ray tracing algorithm for C++ source code