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openglxibaofenlie
- opengl的细胞分裂演示程序。可以当作教学使用。使用一定的生灭算法。-opengl demonstration of the cell division process. Can be used as teaching. The use of certain birth and death algorithm.
OpenGL_vckbase20
- 小程序 望大家指导 有哪位大侠有有JPDA算法的程序 能不能传一个给本人 信箱地址不变,多谢了-small program to draw everybody guidance Which heroes JPDA algorithm is a procedure-one can give I unchanged mail address, I would like to thank the
zuoye4light
- 对照红宝书上彩图13,14,16,17.对OpenGL光照测试的算法-Red Treasure Book on the color pictures were 13,14,16,17. OpenGL light of the testing algorithm
Polygon-Scan
- 利用OpenGL来编程实现多边形扫描线算法,要实现不容易,需要多次编译。 -to use OpenGL Programming polygon scan-line algorithm, is not easy to achieve the required number of compiler.
GRAPHEXAMPLE
- 计算机图形学算法示例,用OPENGL和DIREXTX编程的计算机图形学简单入门程序,有利于初学者学习。-computer graphics algorithm for example, DIREXTX use OpenGL programming and computer graphics simple entry procedures, help beginners learn.
test_1_DFS_BFS
- 比较DFS与BFS 简单的实现了,小地图范围的两种寻路算法原理的比较。 左键控制,可自动寻找路径,方便观察-DFS compared with the simple realization of BFS, the small scope of the two map routing algorithms for comparison. Left control that can automatically find a path to facilitate the observation
C_Opengl_SolarSystem
- C++ 编写的太阳系模拟系统,采用rugge/kutta4阶算法,opengl-C preparation of the solar system simulation system used rugge/kutta4 band algorithm, opengl
Sdiv
- 用VC和OpenGL编写的图形程序,还包括了一个subdivision算法.适合初学者学习.-VC and OpenGL graphics prepared by the procedures, It also included a subdivision algorithm. for beginners learning.
tuxingxue3
- 图形学第三次实验报告,主要实现两种画线的算法。-graphics third experiment, the two main line drawing algorithm.
youxudoudong
- 用OPENGL编写,主要用有序抖动算法实现光强的有序变化.-prepared using OpenGL, mainly ordered dithering algorithm to achieve the orderly light intensity changes.
tianchongsaomiaoxian
- 计算机图形学区域填充算法。扫描线填充算法的实现。-computer graphics regional filling algorithm. Scan Line filling algorithm.
Subdiv1217
- Du Sabin和butterfly等曲面细分算法。使用openGL绘制-Du Sabin and butterfly, and other sub-surface algorithm. Drawing use openGL
scan_line_polygonfilling
- OPENGL中实现多边形的扫描线算法,能够动态地表现多边形的填充过程。 -achieve OpenGL polygon scan line algorithm performance can be dynamically polygon filling process.
fudongchuanti
- 本算法是浮动窗体中的OpenGL多视图的实现,实现球体的旋转,前后移动。-the algorithm is floating the OpenGL Form Multi-View the realization of ball rotation, moving around.
ray_trace
- VC+opengl实现光线跟踪算法,使用了3ds场景模型-VC opengl achieve ray tracing algorithm, the use of 3ds Scene Model
c++_opengl_selection
- 本文提出并实现一种用于三维坐标拣选的RIP(Ray-Intersection-Penetration)方法。介绍了如何在已经渲染至窗口的三维场景中,使用鼠标或者相关设备拣选特定三维对象的方法。此方法对于正交投影或透视投影均有效,相对于OpenGL自带的选择与反馈机制,本方法无论是拣选精度还是算法实现效率均高出许多,是一种比较通用的解决方案。-this paper, and for the realization of a three-dimensional coordinates of the
6.0MFC_OPENGL_PFbresenham
- 基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
Spline+ellipse
- 标准椭圆的算法与三次样条曲线算法 用OpenGL实现编程-standard ellipse algorithm and cubic spline curve algorithm using OpenGL Programming
barsky
- OpenGl中的二维裁剪算法,实现直线段相对于给定窗口的裁减,主要采用梁友栋-barsky算法,-OpenGl the two-dimensional cutting algorithm, and of the linear phase for a given window of the reduction, used mainly friends of Liang Dong-barsky algorithm,
fanhunxiao54jh
- 反混淆直线 采用未加权的区域采样算法 效果很不错-anti-aliasing using unweighted straight regional sampling algorithm is pretty good results