资源列表
tiaojian_jianjie_pingcha
- 该程序解决了测量平差中两个基本的平差方式:条件平差和间接平差-the resolution measurement Adjustment Adjustment two basic ways : Conditional Adjustment and indirect adjustment
BeautyButton
- 显示各种风格的按钮,提供了多种方式实现了按钮的多样化 -show various styles of buttons, providing a wide variety of ways to achieve the diversification of the buttons
chap81236
- “代码”目录下的程序,需要安装SQL Server 2000,并建立起相应数据库。 各个实例的数据库文件存放在相应“建库脚本”目录下,有两种方法建立数据库。 一是在SQL Server的企业管理器中右击“数据库”节点,单击【所有任务】|【附加数据库】菜单命令, 选择相应的数据库文件(扩展名为mdf),单击【确定】按钮就可以了;另一种方法是通过SQL Server的企业管理器的恢复数据库功能, 从数据库备份文件恢复,备份文件的扩展名为bak。 -"code"
tiffLib
- 教你如何简单显示一章TIFF位图,分析的很透彻,很适合出学者.希望能给你带来帮助!-teach you how simple show a bitmap TIFF chapter, a very thorough analysis, very suitable to scholars. hope that they will bring you!
sxf_PNG
- 教你如何简单显示一章TIFF位图,分析的很透彻,很适合出学者.希望能给你带来帮助!-teach you how simple show a bitmap TIFF chapter, a very thorough analysis, very suitable to scholars. hope that they will bring you!
Dijk
- Dijk是在图算法中,单源求最短路径的一个小程序-Dijk of the map algorithm, single source shortest path for a small procedure
VCFloyd
- 图的一种算法,实现图里所有节点间最短路径,然后输出到一个文件里,即包含输入输出文件,请用test 工作区-a map algorithm, and all nodes in Ituri between the shortest path, and then output to a file, includes input and output documents, please use the test work area
Protel99se_mouse_enchance_ools
- 经常使用Protel99se的同学们一定都觉得它的鼠标功能不尽不意吧,这里给大家提供一个对Protel99se鼠标功能的增强工具。可以支持用鼠标对图象进行放大,移动,旋转等功能。在此向作者表示感谢-often use to the students who will feel the mouse function not unwittingly bar, Here we provide to the one pair of Protel99se function in the mouse too
graphLinklist
- 把图存储成链表格式的算法,输入点和边,然后用链表把整个图存储-the plan into a chain store format algorithms, and the input side, then the whole chain store plans
BestBST
- 该源程序是用动态规划算法求解最优二叉搜索树问题-the source is dynamic programming algorithm for optimal binary search tree problem
VCSparseMatrix
- 通过输入矩阵的行数,列数,元素来建立稀疏矩阵的源程序-input matrix by the number of rows, columns, element to establish the source of sparse matrix
cHitChecker
- 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.