资源列表
bmp
- 实现bmp文件的旋转90度,需要运用命令提示符-my code can rotate bmp file by 90.
Ball_Game
- 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。 -User generated thr
testbcgandosg
- OSG 是一款开放源代码的三维渲染引擎,是功能强大的图形开发工具。-the development of osg,which is a open source developing tool.the function of the program is to develop the graphic interface.
Labview-EXAMPLE
- LabVIEW与DAQ数据采集源程序,从入门到工程实践应用,内容丰富,对LABVIEW的初学者和现在的工程师都会有很大的帮助-LabVIEW and the DAQ data acquisition source, from the entry to the engineering application, content rich, LABVIEW for beginners and now there will be a great help engineers
LibTiffDelphi_Full
- 我这个LibTiffDelphi_Full才是真正的 FULL,里面包括所有需要用到的OBJ文件。之前有网友上传的那个LibTiffDelphi包下载只有28K,是编译不过的。-Is the real me LibTiffDelphi_Full FULL, which includes all need to use the OBJ file.
VB-copy
- VB截图、捕捉窗体、自动抓图、定时抓屏、活动窗体-VB screenshots, capture forms, automatic capture, timed screenshots, active form
sanweisanxiangdicengliutishuzhimoni
- c#模拟出三维三相地层流体流动过程,修改渗透率等值以后即可使用,开发环境 visual studio-c# simulate three-dimensional phase formation fluid flow process, you can modify the permeability after the use of equivalent
MDI
- VC++多文档卫星轨道仿真程序,能显示2D和3D场景。(开发环境VC6.0) -VC++ Multiple Document satellite orbit simulation program that can display 2D and 3D scenes. (Development environment VC6.0)
LpfControls
- 本课题设计的波形显示控件实现了同时显示多条数据曲线、局部放大查看、波形显示自动调整最佳坐标范围、动态显示波形等功能。-This topic designed to achieve a waveform display control data also shows a number of curves, partial enlargement view, the best waveform display automatically adjusts the range of coordinate
txsf
- vc缩放时使用插值模式控制图像质量的程序源码,很不错的demo-vc scaling mode control using the interpolated image quality of the program source code, it is a good demo
cache
- 用c++和QT实现图形界面展现cache的工作原理和流程-Using c++ and QT graphical interface showing cache implementation works and processes
MapEdit
- 用MFC实现的一个地图编辑器,通过学习此程序可以理解GDI绘图的基本知识。希望对大家有帮助。-With the MFC implementation of a map editor, this program can be understood by learning the basics of GDI drawing. I hope to help.