资源列表
BCB环境下开发串口通信
- 此书是在BCB环境下开发串口通信的一本好书啊。文中详细讲解了串口通信的基本概念,同时很具体的描述了编写的过程并附有源码。-book is the BCB development environment Serial Communication a good book ah. This paper gave a detailed account of the serial communication the basic concept, but very specific descr iption
nessus-core-2[1].2.8.tar
- 网络编程,查看网络代码,监控网络状况,查看网络字节流-network programming code View network, monitoring network status, check network byte stream
easylight
- easydetect程序,是交通灯的verilog实现-easydetect process, the traffic lights to achieve verilog
nolcos2004.tar
- level set code ,good-level set code, good
exa011001
- 产生均匀分布的随机白噪信号,并观察数据分布的直方图-have a uniform distribution of random white noise signal, and observed data distribution histogram
VC++串口通信设
- VC++串口通信设。本书详细说明讲解了在VC++环境下编写串口通信得过程。值得一看,适合刚入门得朋友。-VC serial communication based. The book on the detailed descr iption of the VC environment in the preparation of serial communication process. An eye-catcher, for induction in just friends.
yingzhang
- 包括了: 1、图片上传印章系统(鼠标点到哪里,章就印在哪里) 2、在线实时印章系统(自动上传图片,同时印章) 该系统适用于和图片密切相关的日常工作,比如电子公文流转印章、新闻站点图片上传、图片站点图片上传-includes : 1, Photo Upload Seal System (click of the mouse wherever the chapter on India and where) 2 On-line real-time systems chop (auto
BitmapDisplay
- 采用Visual C++6.0编写,将一个位图文件显示出来,并用A\\D\\S\\W键控制场景移动。对于想学习游戏编程的同学会有一定帮助。
20050316PackInter
- 非常好用的 snifer 网络嗅探器 -very user-friendly network sniffer snifer
terraininfinite
- 用OpenGL实现地形,包括3ds文件的读取、纹理贴图等等。-use OpenGL terrain, including 3ds document read, texture mapping, and so on.
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
dice-lrj
- 用vc++开发的一个经典程序:Dice。自己开发的,可以两个人玩儿。-with vc + + development of a classic : Dice. Their own development, two people playing.