资源列表
TricksOfThe3DGameProgrammingGurus
- 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11
ired
- 从网上找到的一批红外相关的资料,比较丰富,有书本,有源码,还有一些相当实用的文章。学习红外的可以看看。
Kriging
- MFC实现简单克里金算法插值算法,插值算法实现地面点的插值计算-MFC simple Kriging interpolation algorithm algorithm, interpolation algorithm interpolated ground point
elasticsearch-1.5.2
- elasticSearch1.5稳定版本上传(elasticSearch1.5 Version)
principle-of-optics-(5th-version)
- 光学原理 第五版,Born & Wolf 所著,非常经典的光学书籍-principle of optics,5th version, edited by Born & Wolf,very classical optical books.
C++yuyansheji_02
- 一部很好的c++学习视频,讲得非常详细,透彻!适合c++初学者使用,学习!
CPP
- C++教程,其中含有很好很全面的讲解,十分详细的例题,名师讲解。-very good for the fresh man
AdaptiveTransparency_Source
- 一種新的方法可以即時處理無須排序的重疊半透明三角形,比A-buffer方法的效率更高。-We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to
乐华V59板烧写程序.part1
- 乐华V59板烧写程序 CMO27_1280x720_MSV59_03_K03_CHINA_5KEY_SiR620D_NF_R7453_AT_0xDDCE_20121008_195801 乐华V59板烧写程序.part1(CMO27_1280x720_MSV59_03_K03_CHINA_5KEY_SiR620D_NF_R7453_AT_0xDDCE_20121008_195801)
pitchshift
- 音频变调不变速算法处理,效果较好,但是计算稍微有点复杂,分享出来。有兴趣的同学可以进一步改进(Audio variable-speed algorithm processing, the effect is better)
BIO
- This the code for IRIS recognition by masek.It includes all the files including descr iption of MASEK thesis.-This is the code for IRIS recognition by masek.It includes all the files including descr iption of MASEK thesis.
C++游戏设计案例教程[沈大林][案例及素材]
- c++游戏设计案例教程,所有例子都在这里了,通过这本书能够学到很多windows编程知识,设计一些小游戏,希望对大家学习有帮助(C++ game design case course, all the examples are here, through this book can learn a lot of windows programming knowledge, design some small games, hope to help you to learn)