资源列表
communication_c++
- 用C++编写的通信演示程序,虽然很长,但是很易懂-C communications prepared by the demo program, although very long, but very understandable
101
- 将该实例的源代码,比如1.c文件(在【001】目录下)拷贝到【c:\\tc】目录下,在MS-DOS方式下运行tc.exe,打开编译器,在TC中,按【F3】键或者“File->Open”菜单命令,打开1.c文件,按【Ctrl+F9】键,或者“Run->Run”菜单命令,编译运行该程序。若有相dat文件,应将dat文件一起拷贝到【c:\\tc】目录下。-example of this source code, for example 1.c ([001] in the catalog)
MainFrame
- GUI的通讯录,可以插入、删除、查询、存储等功能-GUI address book, you can insert, delete, query, storage and other functions
164
- 164驱动数码管,4位数码管显示数值,用中断驱动指示灯闪亮。-164 driver digital tube, digital tube display four values, with interruption of drive indicator light flashes.
Graphics
- symbian s60 api , 关于如何使用symbian s60 sdk 在symbian s60 OS中创建图形界面的一个源码的例子,放在你的编译环境下导入运行就可以了-symbian s60 api, on how to use symbian s60 sdk symbian s60 OS created in the graphical interface of a source code example, on your build environment and into the
main-stbc-ofdm-MIMO
- 基于stbc编码的ofdm结合mimo信道传输系统仿真-Combination of coded ofdm based stbc mimo channel Transmission System Simulation
fadd16
- 实验用16位全加器的VHDL代码,适合初学者学习,数电学习的好工具。 -Experiment with 16-bit full adder VHDL code for beginners to learn, a good tool to learn a few power.
7
- DDE动态数据交换1.0,很不错的易语言源码,适合易语言爱好者使用。-DDE Dynamic Data Exchange 1.0, very good and easy language source code for easy language enthusiasts.
ew
- 判断二叉树,先判断元素个数与高度是不是符合完全二叉树的规律,不符合则FALSE。 之后按层次遍历的方法,不同的是遇到NULL也放入,出队时,遇到第一个NULL跳出。 如果之后出队的全是NULL,则是完全二叉树,否则不是。-Judgment tree, first determine the number of elements with a high degree of complete binary tree is not in line with the law, does not
KBMPH
- 图论中的kbmph算法,用于解决基于加权节点的Steiner树问题-Graph theory kmp algorithm for solving the problem based on a weighted Steiner tree node
SQLLiteWrapper.cpp
- SQLite Wrapper for C-This is a simple SQLite wrapper written in c++. SQLite is an embedded SQL engine,fully tested. SQLite does not have a separate server process. SQLite reads and writes directly to ordinary disk files.The descr iption about SQLite
surface.tar
- 通过测定蛋白质表面,为后续的计算结合能打基础- By measuring the protein surface binding basis for the subsequent calculation of play