资源列表
AutoSizeTest
- 实现对话框和其上面控件的自动缩放,当你拖动或人为改变对话框大小时,对话框上的控件自动跟着主对话框调整。-Dialog and its controls to achieve the automatic scaling above
Addiation
- 一个简单的计算器,可以实现加减乘除运算,使用MFC编写。-A simple calculator, arithmetic operation can be achieved using MFC prepared.
controldaxiao
- 本程序为当对话框中有多个控件时,通过GetDlgItem()函数得到每个控件的窗口句柄,从而改变控件大小。-This program is when the dialog box, there are multiple controls, through GetDlgItem () function to each control' s window handle, thus changing the control size.
CSharp-Weather
- 桌面版C#获取各个城市未来几天天气信息,可设置-Desktop Version C# Gets the next few days in various cities weather information, you can set
curvectrl_demo
- 自画曲线控件:实现从文件读取数据到曲线控件,把曲线控件数据保存到文件等。-Since the painting Curve Controls: read data from the file to curve control, to the curve control data saved to the file.
PropertyDlg
- 属性页!详细的,多花样的属性页对话框设计,非常的适合刚入门的初学者学习参考!-Detailed, multi-pattern of the Properties dialog box, very suitable for beginners just getting started reference!
Greedy_Snake
- win32程序开发,使用SDK编写的贪吃蛇游戏,分步骤进行代码编写,最终形成的完整的贪吃蛇游戏-win32 program development, use the SDK to write the Snake game, step by step to write code, and ultimately the formation of a complete game of Snake
fxmn
- 更改游戏登录界面,直接进入游戏,不用初始条件设置,用其他程序控制另一个游戏-Change the game login screen, directly into the game, without initial conditions, with other programs to control another game
ChangeFileName
- 更改文件夹里的所有文件的文件名,包括改后缀,改名等-Change the folder where the file names of all files, including change the suffix, renamed, etc.
TipTool
- 网上流传的TipTool气泡窗口 是以控件为基础的,作为控件的子窗口。 我做了改良,以点为基础, 根据某点,弹出窗口-TipTool circulated on the Internet is a bubble window-based control as child window control. I made improvements to the basis points, according to a certain point, the pop-up window
user-MFC_duilib
- 在MFC中使用DUIlib,编写炫酷界面。-Use DUIlib in MFC, write cool interface.
WinMain
- indows程序运行原理及程序编写流程,窗口产生过程,句柄原理,消息队列,回调函数,窗口关闭与应用程序退出的工作关系,使用VC++的若干小技巧,stdcall与cdecl调用规范的比较,初学者常犯错误及注意事项。-indows operating procedures principles and procedures for the preparation process, the process window, the handle principle, message queues, th