资源列表
cudaDecodeGL
- gpu 实时H264视频解码,速度达到300帧每秒,用Opengl显示-gpu decode h264 video file ,at the speed of 300fps,display the result on Opengl
OpenGL-Earth-Model
- 用Qt5环境OpenGL接口实现地球模型,可以通过鼠标转动-Earth model with Qt5 environment to achieve OpenGL interface, you can rotate by mouse
MatlabTraderGUI-V1.1by-faruto
- MATLAB行情软件MatlabTraderGUI 1.完成了日线、周线、月线等不同周期的展示。 2.完成了MACD,BOLL,RSI,W&R,OBV,DMI,PVT等技术指标的展示。左上的两个均线的长度参数可以动态修改展示。 3.增加了展示范围的调整。(相当于普通行情软件的上下键) 4.增加了水平的slider用来滚动展示K线。(相当于普通行情软件的左右键) 5.拖动水平的slider,三个axes可以同步移动(拖动)。 6.
HOG-detector
- 提取HOG特征,可以根据需要进行行人检测,HOG是进行人心检测的不二之选。提供的工程可以直接编译运行。-HOG feature extraction can be carried out according to the needs of pedestrian detection, HOG is conducted to detect people s choice. Providing engineering can be directly compiled to run.
DrawEllipse
- VC++ 6.0绘制椭圆示例程序。能够修改椭圆旋转角度及长短轴的长度。-Example of drawing an ellipse with MFC using VC++6.0
vtk-point-cloud-rendering
- vtk显示点云,和点云三角网格化。 源代码已可运行,不过vtk的环境需要你自己配置-vtk display point clouds, and point cloud triangular grid. Source code has been run, but vtk environment requires you to configure
PolarDraw
- PolarDraw类,用于画极坐标图形,易于用于项目开发中。-PolarDraw class for painting Polar graphics, easy for project development.
Neural-Network--License-Recognition
- VC++的BP神经网络车牌识别,使用BP神经网络能较好的实现车牌的定位与识别-Vc++ the license plate recognition, BP neural network using the BP neural network can better realize the license plate location and recognition
PLC-control-system
- 触摸屏应用,基于s7-200的PLC温室控制系统控制界面。开发工具是wincc flexible。-Touch-screen applications, based on greenhouse s7-200 PLC control system control interface. Development tools are wincc flexible.
c3e287d2612b
- 交错网格---非均匀介质二维声波方程(一阶压力--速度)、2阶时间差分、2阶空间差分精度-Staggered grid--- dimensional inhomogeneous medium acoustic wave equation (first-order pressure- speed), second-order time differential, second-order spatial difference accuracy
99633695Forward(c)
- 前向散射波的传播,没有加吸收边界,在均匀模式-Forward scattering of seismic wave propagation, without absorbing boundary.
ViewPort
- 在GDI绘图中,关于窗口和视口的相互关系和操作总会令很多人迷茫,本程序做了一个实例,读源码可以认真体会如果操作窗口和视口。搞懂了两者的关系就可以做view的缩放等操作了-In GDI drawing, the relationship between the Federation and the operating window and viewport on a lot of people confused, this program made an example