资源列表
InsideGDI
- 关于GDI的使用,特别对于大文件的读取有用,可以将lambert投影的遥感图像转化为等经纬度.-GDI on the use, especially for large documents useful to the reader, can be LAMBERT projection of the remote sensing images into other coordinates.
20050704171008
- 本代码用来解决图像格式转换,可以将任意映像文件转换成位图文件-code to solve the image format conversion can be arbitrary image file conversion into bitmap file
ZedGraph_Demo
- C#二维图像控件(Winform/Webform)-C# 2D Image Control (Winform / Webform)
SnowFall
- 初步实现\"屏幕落雪\"效果,按Ctrl+L关闭.-initially "screen snow" effect by Ctrl L closed.
voronoi
- voronoi算法实现平面上的点生成对平面的分割线,使用时先用鼠标在界面上任意点一些点delau按钮即可,本程离在CBuilder5上编译通过.-threshold algorithm plane formation on the point of view of dividing lines, the first use interface with the mouse in arbitrary point on some points delau button, the way from t
五星动画
- 该程序在BMP位图基本处理的基础上,通过鼠标移动,制作了颜色变换的五星动画-procedures in the BMP handling basic bitmap, on the basis of the mouse movement, produced a five-star transform color animation
屏幕闪烁
- 该程序关于BMP位图的导入、显示及相关操作,通过定时器的使用来实现屏幕闪烁-procedures on the bitmap BMP import, display and related operations, through the use of timers to achieve scintillation screen
PicOut
- 简单适用的图片缩放软件,本软件可满足在制作网页时需要相同大小规格的图片的要求-applicable simple image scaling software, the software can be produced to meet the needs of the same page size specifications of the request Photo
CBitmap对象操作
- 这是关于CBitmap的类操作,包括BMP位图的打开、保存、图像处理等各项操作,是位图编程的基础-CBitmap This is the type of operation, including BMP bitmap open, preservation, image processing and other operations, bitmap based programming
chand_sourcecode
- GDI+图形编程源代码,对图形开发者有较高的参考价值,9M多,适合所有.NET编程。-GDI graphics programming source code for graphics developers have a high reference value, 9M, suitable for all.NET programming.
GDI+编程基础
- GDI是位于应用程序与不同硬件之间的中间层,这种结构让程序员从直接处理不同硬件的工作中解放出来,把硬件间的差异交给了GDI处理。 GDI+是GDI的下一个版本,它进行了很好的改进,并且易用性更好。-GDI is located in different applications and hardware between the middle layer, this structure allows programmers from different hardware directly in t
texthalo
- 你可能会认为生成一个带柔和阴影的特效文字与生成一个带光圈的特效文字是完全不同的,其实他们所用到的技术是完全相同的,只是在设置上有些许变化。 在带柔和阴影的效果中,我用到了GDI+中的一些插值模式来生成模糊的文字轮廓,当位图绘制平面放大时,插值模式决定原来某点像素应该怎样和周围的融合。 低质量的插值只是简单的把一个像素变换成同色色块,高质量插值如高质量双线性插值与高质量双三次插值会考虑像素色的平滑与反走样,我发现高质量双线 性插值模式最好。-you may think that a generat