资源列表
Video
- C++Builder 编制的视频预览程序,可以自动识别视频源,并能对视频信息及数据格式进行调节。-C++ Builder compiled video preview program that can automatically identify the video source, and is able to video information and data format adjustment.
Direct3D
- Direct3D实时渲染技术的一些小例子-Real-time rendering Direct3D some small examples
SimplePlayer
- 一个简单的播放器,具有打开、暂停、快进、全屏等功能,能够对视频进行播放-A simple player, with open, pause, fast forward, full screen and other functions, can play video
particle
- 运动OpenGL、DirectX进行粒子系统编程,包括陨石、喷泉等(转载)-Sports DirectX for particle system programming, including meteorites, fountains, etc.
INVASION_SRC
- 一个简单是入侵者游戏,在游戏中,玩家控制飞船,一方面向敌机射击,另外还需要躲避敌人的子弹-A simple game is the intruder, in the game, players control the spacecraft, on the one hand to the enemy shooting, also need to avoid enemy bullets. . . .
MD2_Animation
- Opengl MD2方面的文件 MD2模型载入代码-Opengl Animation
D3D-texture
- a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)-a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)
DDrawHomeWork
- it is a little game (white ball)written by ddraw. if you want to study ddraw, please have a try.
D3DProgramWith2Light
- it is a program which is use D3D light. if you want to study D3D light, please have a try.
DirectX8_app
- 用DirectX8实现的三角形旋转变换的效果-Triangle with DirectX8 achieve the effect of rotation transformation
HLSLProjectiveShadow
- 基于HLSL的ProjectiveShadow效果-HLSL effect on the ProjectiveShadow
222122_222122
- Prioritize and Estimate Bandwidth using Intel® Mobile Platform SDK-Prioritize and Estimate Bandwidth using Intel® Mobile Platform SDK