资源列表
02_ComplexSample
- 用c++和direct3d实现的粒子系统效果-no
02_Raining
- 用c++和direct3d实现的下雨效果-no
SkinMesh(RTS_view)
- 实现蒙皮动画,类似即时战略游戏视角,可控制角色的行走-Achieve skeletal animation, similar to the real-time strategy game perspective, the role of the walk can be controlled
GameEngine
- 用Direct3D编写的一个游戏三维图形引擎,可供初级学者参考-Written in a game with Direct3D 3D graphics engine, available for junior scholars refer to
Advanced
- Advanced Visual Basic
10_UseSkinMeshClass
- Directx的基本框架构建,里面例子是关于蒙皮骨骼动画的加载-Directx build the basic framework, which example is the loading on the skin skeletal animation
x
- 可以从3DMAX导出X文件的插件,里面有教程文档-X files can be exported from the 3DMAX plug, there are tutorial documents
DXUT
- DXUT的使用教程,着重介绍在DIRECT中如何使用DXUT使代码更为简便-DXUT the use of tutorials, focusing on how to use the DIRECT DXUT make the code easier to
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
DirextXSamples
- 深入淺出 DIRECTX 程式設計: 解說了數學性的概念和有關 DirectXGraphics 的基礎知識,也特別針對3D效果具體的執行方法做說明。內容以DirectX9為基礎,用基本的遊戲製作思維與邏輯概念,架構出身為遊戲程式設計人員所應具備的程式設計能力。-DIRECTX programming easy to understand: a mathematical explanation of the concepts and the basics of the DirectXGraphic
DirectShow_source_code
- DirectShow實務精選 原始碼-source code of DirectShow Case