资源列表
directshow.net
- 一位牛人用c#重写的DirectShow-People with a cattle DirectShow rewrite c#
savegraph
- this a visual c++ 2008 project witch makes a directshow graph and saves it as c:\mygraph.grf- this is a visual c++ 2008 project witch makes a directshow graph and saves it as c:\mygraph.grf
DxWnd
- DxWnd Source (Not Complete)
3DTerarin
- 改源码是模拟3D场景中用键盘和鼠标来移动游戏游戏人物角色-Change source is simulated 3D scene using the keyboard and mouse to move the game to game characters
player
- 媒体播放器,VC++环境,程序中用到了DirectShow开发包,实现播放媒体文件,音量和进度调整,字幕叠加,调节亮度,饱和度,对比度-Media player, VC++ environment, the program used in the DirectShow SDK, for playing media files, adjust volume and progress, superimposed subtitles, adjust brightness, saturation, co
camera
- 在vs环境下用DirectX创建一个灵活的Camera的类以观察做的3D场景-Camera class to create a flexible
PickDemo04
- Direct3D编程,可以实现简单的拾取功能。Visual Studio 2008环境下可直接运行-Direct3D programming, can be achieved simply pick up function. Visual Studio 2008 environment can be directly run
Terrain
- DirectX中地形的绘制,已经在地形中的“行走”,其中涉及到光照、文理映射等技术-DirectX topographic mapping, has been in the terrain of the " walk" , which involves light, Arts and mapping technology
water
- DirectX中对3D的动态对面的模拟,其中实现了两个算法,还有对摄像头的操作以及光源的设置-DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
test
- 三个常见的考试题,本人自己编写的例子.请大家指正-Three common exams, I write your own example. Please correct me
RANGEFOG
- 基于DirectX和C++所实现的雾化效果的源代码-DirectX and C++ based on the realization of the source code of atomization
VOLUMEFOG
- 基于C++和DirectX的实现体积雾的源代码-C++ and DirectX based on the realization of the source code size of fog