资源列表
Terrain
- DirectX & VC++2005实现简单三维地形的模拟。-DirectX & VC++2005 simple three-dimensional terrain modeling.
TexSeaWave
- DirectX & VC++2005通过纹理贴图实现海浪效果模拟--效果不错。-DirectX & VC++2005 achieved through texture mapping wave simulation results- good results.
DirectX
- 基于Visual C# 的DirectX开发实例-project
example
- 一个D3D 的基于类的程序,共有8个类,每个类封装一定的功能 在里面。-A D3D program based on class, a total of eight classes, each class encapsulates a certain functionality in it.
LogicSoundCard
- 一个用C#写的语音录播库。调用了DirectX,DirectSound。 麦克录音类通过事件把数据送出,语音播入类通过向其内部的一个循环队列中添加数据来自动播放。 其它的类分别是读写wav格式文件的类和播入wav格式文件的类。-Using C# to write a voice recording and broadcasting libraries. Called DirectX, DirectSound. Mike recording the data sent by event t
MyFilter
- 一个最简单的DirectShow的Filter源程序,适合初学者学习如何编写自己的Filter。-One of the most simple of Filter DirectShow source for beginners to learn how to write your own Filter.
c
- 使用DirectShow来实现视频捕获,可以很好的让你学习DirectShow。-Use DirectShow to implement video capture, can be very good to learn DirectShow.
GDTdixing
- 3D灰度图地形实现,通过对灰度图每像素颜色值的计算,实现3D场景的草原,山地,沙漠等地形-3D grayscale terrain to achieve, through the grayscale per pixel color value calculation, the realization of 3D scenes of prairie, mountain, desert terrain, etc.
Xfile
- 由3D Max建模,导出的.X文件的读取,渲染-By the 3D Max modeling, exported. X file read, rendering
animation
- Demonstrate MD2 skeleton animation
vsmShadow
- Demonstrate Variance Shadow Mapping technique
z_fail_volume
- Demonstrate Z-Fail Shadow Volume Extrusion Technique