资源列表
teapot
- 带纹理的茶壶,directx 3d 编写-Textured teapot, directx 3d preparation
Game3D(s)
- vs2010开发出来的DriextX的一个天空盒-vs2010 developed DriextX of a sky box
e07ed7d726a9
- 一个用DX8写的小游戏,你们自己看看啦,我也不知道怎么说了,适合初学的-One written with DX8 games, you could see for himself one, I do not know how to say, suitable for beginners
pentagram
- 在vs2008中用到d3d写的一个画五角星的程序-In vs2008 d3d used to write a program drawn pentagram
InputLoopThrough
- DeckLink 卡内软环路的示例代码,用于测试输入输出功能-DeckLink card soft loop sample code for testing input and output functions
Water.cs
- 水面模拟的源代码,unity适用,包含很多有用的用法-Water simulation source code, unity applicable, contains many useful usage
FX-Water.shader
- 来自Unity的水面shader,语言精炼,值得学习!-The water from the Unity shader, language, refining, it is worth learning!
ShaderConverter
- Pixel shader precision converter (DirectX)
steel_cutting
- lingo实现,钢管切割问题。钢管下料,满足客户需求的长度个数,求最节约的切割方式。-lingo achieve, pipe cutting issues. Pipe cutting, the length of the number to meet customer needs, find the most economical way of cutting.
-erluguibing
- 本文详细介绍了二路归并算法并附有代码,是很好的学习资料-This paper describes a two-way merge algorithm together with the code, is a very good learning materials
terrainEditor
- 基于DX9实现,可以编辑地形,可以动态生成草,带有天空盒,多层纹理实现等效果。-DX9-based implementation, you can edit the terrain, you can dynamically generate grass with sky boxes, multi-layered textures to achieve other effects.
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro