资源列表
12_14
- direct3d与xna游戏编程书中的源代码12,14章,你可以参考一下。-the source of direct3d and xna you can download it and learn it
15
- direct3d与xna游戏编程源代码第15章,你可以下载来看一下-the source of direct3d and xna you can download it and learn it
16
- direct3d与xna游戏编程的第16章源代码,-the source of direct3d and xna you can download it and learn it
PixelCollison
- d3d 实现的简单像素碰撞检测,用来做2d游戏碰撞-d3d achieve simple pixel collision detection, used to make 2d games crash
p2p
- 基于DirectShow的P2P网络视频采集、传输与播放系统-DirectShow-based P2P network video capture, transmission and playback system
ControlVolume
- 通过filter控制PCM音频音量的大小 输入输出PCM格式-The filter used to control the volume of the audio
Collision-detection
- 碰撞物体检测运动,用了像素和矩形检测的比较-Collision detection of motion objects
GPGPUWave
- GPGPU on Accelerating Wave PDE
Shuffle
- Shuffle is a tile puzzle game where the objective is to arrange the numbered tiles in numerical order. Since this is a Metro application there s a huge focus on touch interaction so as to emulate a real tile puzzle game
scope_exit
- Simple-Look Scope Guard for Visual C++ 2010
AMP_FFT
- Fast Fourier transform using DX11 with AMP
FFT_DX11
- Fast Fourier transform using DX11 with FFT