资源列表
Tutorial_29_Vertex_Shader_Position
- 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader. *. vsh) preparation process. The cases run the hardware and softw
reg_unreg_DSfilter
- 一款注册和反注册DirectShow插件的程序源码,我这里编译没问题,如果不能正确编译,请安装DirecX SDK,最好9.0以前的!-registration and anti-registered DirectShow plug-in program source code, I did not build here. If we can not correctly compile, install DirecX SDK, the best previous 9.0!
youlingyo
- Direct3D游戏编程,里面只不过是一个源文件.-Direct3D game programming, there is only one source file.
zpowerflash
- 著名的zflash解析库,十分不错,大家来用阿-famous zflash the analytical, very good, we spent A
AbeoExr
- 自动投票机,可以自动为你读取名字和身份证号码。-,Visual C++,Windows编程/Windows Develop -automated voting machine, it will automatically read your name and identity card number. -, Visual C, Windows Programming / Windows Develop
ch6_lp
- 线性规划及相关问题MATLAB求解,matlab 程序-linear programming and related issues using MATLAB, Matlab procedures
KeyboardIn
- 是用DirctextX编程中经常用到的关于键盘操作的类,它封装了关于键盘操作的信息,并设置有缓冲区,用于保存键盘事件.-DirctextX programming is often used in the operation of the keyboard category, Packaging it on the keyboard operation of the information and to set up a buffer zone to preserve the keyboard
JoystickIn
- 是用DirctextX编程中经常用到的关于游戏杆操作的类,它封装了关于游戏杆操作的信息.在3D游戏中经常用到.-DirctextX programming is often used in the operation of joysticks category, Packaging it on the joysticks operating information. 3 in D game frequently used.
MouseIn
- 在DirextX中用到的关于鼠标操作的类,封装了对鼠标操作中常用到的函数。-DirextX were used in the operation of the mouse category, Packaging, a pair of mouse common to the operation of the function.
人事管理系统的设计内容
- 人事管理系统的设计内容,应该很有用吧,大家可以-personnel management system design, it should be very useful. We can look at
read12334
- internet release 1.0
FiveJiao
- DirectX3D中2D编程。 绘制一个彩色的五角星。-DirectX3D which 2D programming. Color rendering of a five-pointed star.