资源列表
direct
- 利用DirectX显示一个旋转的圆柱。首先构建一个Mfc单文档框架,然后在文档界面显示圆柱。本例用最简单的代码说明了Directx的基本用法-use DirectX to draw a cilinder。firstly,use wizard to make a single document frame,then use Directx to draw a cilinder on the view
media
- 用纯软件的方法完成的一个动画程序!-with pure software method to complete the procedures of an animation!
Lights
- 用DirectX9.0c写的关于光源效果的程序,可以指定光源类型,颜色,强度等等,带有详细注释-By using DirectX9.0c ,this piece of programs on lighting effections is comleted.We may specify it s kinds,colors,intension and so on ...
Joystick
- 用DirectX编写的joystick的应用,有助于对DirectInput的理解-Written with the DirectX application joystick to help the understanding of the DirectInput
Texture
- 纹理练习,适用用与刚开始学习D3D9的人-Texture practice, for use with people who just started learning D3D9
SkinnedMesh
- 蒙皮动画的例子采用directx9.0 d-Examples of skin using directx9.0 d animation
alpha
- 这是用Directx9编写的,实现了各种Alpha混合的例子。
TaiYangXi
- 太阳系+摄像机模式 的C++3D模拟游戏代码-Solar+ camera mode
Demo
- 一个3Ddemo,dx开发,其中包括基本的3d程序开发的基础。具体有:摄像机渲染,3d模型的建立,音乐的加载等一些基本。-A 3Ddemo, dx development, including basic 3d program development foundation. Specifically: the camera rendering, 3d modeling, music, and some basic load.
Direct3DCore
- Direct3D游戏引擎核心技术的研究与实现,详细讲解大规模地形实时绘制和三维场景中的碰撞检测技术。-Direct3D game engine core technology research and implementation of large scale terrain elaborate three-dimensional scene in real-time rendering and collision detection technology.
DirectShow
- DirectShow 详解 Directshow技术不多的参考资料之一-DirectShow Detailed
Samples11-17
- DirectX特效游戏程序设计11-17章实例源码。