资源列表
DirectSound
- 游戏中使用DirectSound播放声音的演示,用于游戏开发参考。-Using DirectSound to play a sound game demo for the game development reference.
Ticker
- 用directshow编写实现kalaOK的动态文本字幕叠加程序-DirectShow kalaOK used to prepare the realization of the dynamic text overlay procedures subtitles
gameengner
- windows游戏编程大师技巧的引擎,采用了vc6.0编译,在vs2012中很多无法编译,作者做了一些修改,可以正常编译,其中舍弃了mid音乐库-engine change to vs2012
MyOpenGL
- 利用OPENGL实现三维显示,包括读入OBJ数据进行平移旋转缩放等操作-3D VIEW
DirectSound9
- 播放WAV格式的声音文件或数据,同时播放多路声音,从麦克风或者其他声音输入设备捕捉并保存为WAV文件-broadcast WAV format sound files or data broadcast simultaneously multiple voices from the microphone or other sound input device to capture and preserve WAV files
CAP-(2)
- 3d环境的视频采集播放,由VMR9 Allocater改编-a cap for 3dvideo
FilterTitleOverlay
- Directshow Filter 的开发实例,有极强的参考价值。-Directshow Filter Development example, have a strong reference value.
DVEKTD5
- 一个用于台湾产的采集器的编译器及我自己做的一些实例代码,-A compiler used in Taiwan collector and I made it myself some example code,
FilterTitl
- 好东西一定要让大家共享啊,DIRECT学习的好资料,共同进步,共提国产软件质量!-good things will let you share ah, the good DIRECT learning information, and common progress, China's total software quality!
DXCapshot517
- 基于DirectShow的视频采集程序,MFC界面,根据DX9 SDK写了一个类,扩展性好-based on DirectShow video collection procedures, MFC interface According DX9 SDK was a category, scalability good
usedirectmusic
- 改程序演示了如何创建和使用自己的directmusic工具 本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。 -Program demonstrates how to create and use their own procedures in this directmusic tool Windows 2000, Visual C++ 6.0, DirectX 9.0 environment compiled through.
AudioCap
- This sample application demonstrates audio capture using DirectShow. The application enables the user to perform the following tasks: Capture audio to a file. Select the audio capture device. View properties on the audio capture device.