资源列表
WinMain
- winmain for directx framework
8.5
- 8.5 以点(point)类为基类,重新定义矩形类和圆类。点为直角坐标点,矩形水平放置,由左下方的顶点和长宽定义。圆由圆心和半径定义。派生类操作判断任一坐标点是在图形内,还是在图形的边缘上,还是在图形外。缺省初始化图形退化为点。要求包括拷贝构造函数。编程测试类设计是否正确。-8.5 point (point) class is the base class, redefined class and rounded rectangle class. Points for the rectangul
camera
- 一个针对DX9的摄像机类,封装了摄像机所用的函数,适合初学者-camera cpp
LocalizarSubstituir
- Módulo para pesquisar e substituir palavras para sistema VB6
dshow
- DirectShow 媒体编程时需要的一个头文件-DirectShow media programming needs a header file. . .
steel_cutting
- lingo实现,钢管切割问题。钢管下料,满足客户需求的长度个数,求最节约的切割方式。-lingo achieve, pipe cutting issues. Pipe cutting, the length of the number to meet customer needs, find the most economical way of cutting.
DrawInScreen-No-DirectX
- 在屏幕上作图,在程序窗体之外--无须DirectX实现 -Drawing on the screen, beyond the form in the program- no need to implement DirectX
BatchBR_CellCult
- 厌氧间歇发酵动态模拟, matlab 代码-anaerobic fermentation intermittent dynamic simulation, Matlab code
Force-Feedback-with-DirectInput
- This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a G
VFW0
- DirectShow是微软公司在ActiveMovie和Video for Windows的基础上推出的新一代基于COM(Component Object Model)的流媒体处理的开发包,与DirectX开发包一起发布。-DirectShow is a Microsoft Video for Windows ActiveMovie and on the basis of a new generation based on COM (Component Object Model) develop
erwei
- 二维壁面可抓取位置算法,实现判断可抓取点和可抓取曲线-Dimensional wall graspable position algorithm, determines graspable gripping points and curves
YUV.cpp
- 用于Yuv视频文件————YUViewer.cpp -For*.YUV reading————YUViewer.cpp