资源列表
swordinrock
- 我自己做的游戏,地图滚动和任务行走,视频音频播放-I own the game, the map scrolling and tasks running, video and audio playback
Chapter20sample01
- Directx游戏编程20章的示例:通过特效文件实现光照效果和纹理贴图的源代码,修正了两处错误。-Chapter 20 Game Programming Directx example: lighting effects achieved by the effect file and texture mapping the source code, fixes two errors.
direct1
- 对DIRECTX进行了初始化,刚学的可以看看,在VC6.0环境下打开-DIRECTX initialized on, just learn to see through the open under VC6.0
OrthoMatrix
- 学习DirectX的一个简单例子,是《DirecX游戏开发终极指南》中的一个现成例子-A simple example of learning DirectX
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX 10 - Book Frank D.Luna
Introduction.to.3D.Game.Programming.with.DirectX.
- Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code
DirectX9.0-3D-SourceCode
- DirectX 9.0 3D 游戏开发编程基础 SourceCode.rar-DirectX 9.0 3D Game Development Programming Fundamentals SourceCode.rar
D3D9Init
- directx3d游戏初始化程序作为初学者来说初始化程序往往需要很复杂的过程这是一个入门的程序-directx3dinit
directxchaptersamples
- directx游戏编程第5,6,7,9,11,12章节的示例的代码,周国庆陈洪冯人果编著,有些章节的示例源代码有错误所以就不上传了,修复了零碎的错误后上传。-directx game programming the first code sample chapters 5,6,7,9,11,12, Zhou Guoqing Feng Chen Hong who compiled the results, and some sections of the sample source code ha
Cus
- 用来研究Direct3D8的贴图坐标。本程序较简单。-Direct3D8 used to study the texture coordinates. This procedure is relatively simple.
3DEngine
- 一个简单的3D-FPS游戏源代码。内容比较简单。主要演示了D3DX的Intersect函数。-A simple 3D-FPS game source code. Content is relatively simple. Mainly demonstrates the Intersect function D3DX.
dx8forvbdlls
- VB6D3D8所有运行库,可以提高VB-DirectX8程序的兼容程度。-VB6D3D8 all runtime can improve the VB-DirectX8 compatibility of the program.