资源列表
FTP
- 这是FTP客户端的程序,使用python语言开发(This is the FTP client program, using Python language development)
BSection
- 将patran中的模型的bdf文件中的单元信息和节点信息保存成txt文档,在matlab中调用,直接输出为vabs的前处理文件(Save the unit information and node information in the BDF file of the Patran into TXT document, call it in MATLAB and output it directly to the pretreatment file of vabs.)
C# Socket简单例子(服务器与客户端通信)
- C# Socket简单例子(服务器与客户端通信)(C# Socket simple example (server to client communication))
sdc1dfwd
- 这是物探直流电测深正演程序, 输入各个地层参数(电阻率和层厚),即可得到视电阻率。(This is geophysical direct current sounding program, and the apparent resistivity can be obtained by inputting various formation parameters (resistivity and layer thickness).)
盲源分离
- 盲源分离MATLAB算法仿真程序,高噪声环境下多信号元识别仿真程序(Blind source separation MATLAB algorithm simulation program, multi signal element recognition simulation program under high noise environment)
imzlemented-ubstem
- 实现一个用于CDMA2000系统的短帧交织器,计算比较了12 16,13 15,14 14三种交织形式的性能!(A short frame Interleaver for CDMA2000 system is implemented. The performance of the three interleaved forms is calculated and compared.)
236593
- ICO图标提取器 易语言源码 可以保存到指定文件夹 源码下载(ICO icon extractor easy language source code can be saved to the specified folder source download)
Arduino避障程序
- 用arduino小车进行设计自动避开障碍物(Use Arduino car to design and avoid obstacles automatically.)
cumt_auto_login
- 自动登陆中国矿业大学校园网,需要配合在windows计划任务内建立任务,建议在系统启动和用户登陆后每5分钟运行一次自动登陆脚本。需要python环境。(Automatically log on the CUMT campus network, you need to cooperate with the task of establishing the task within the windows scheduled task, it is recommended to run the aut
模拟电荷法,三维电场分析
- 模拟电荷法,在三维空间中计算输电线路周围电场(Point charges are simulated charges, and the electric field around a span transmission line is calculated in three-dimensional space.)
law of reflection
- 根据入射定律,求出地震波在地下存在单层倾斜界面时的射线走时和射线路径。(According to the incidence law, the ray travel time and ray path of seismic wave with single layer inclined interface are obtained.)
soccer
- 足球联赛采用单循环赛制,胜一场得3分,平局各得1分,负一场得0分,联赛排名以积分多者在前,当两队(或多队)积分相同时,则净胜球(即进球数与失球数之差)多者在前,若净胜球相同,则进球数多者在前,若仍相同,则抽签或踢附加赛决定名次(这在联赛结束后进行,联赛未结束则两队名次并列,本程序不做这方面要求)。试编一程序统计最近一轮比赛后,各队积分及排名。(Football league matches adopt a single-cycle system, winning a game to get 3