资源列表
aug02
- 国外游戏开发者杂志2002年第八期配套代码,包含了Naty Hoffman和Arcot Preetham的户外光散射的例子代码--Code of game development magazine in 2002 the eighth issue, including outdoors light scattering example code of Naty Hoffman and the Arcot Preetham
aug03
- 国外游戏开发者杂志2002年第八期配套代码,包含了Jon Blow的打包和开包的算法代码--Code of game development magazine in 2002 eighth issue, including algorithm code of Jon Blow`s packing and opening packet
aug98
- 国外游戏开发者杂志1998年第八期配套代码,包含了Dan McCabe和John Brothers关于S3TC纹理压缩的两种标准--Code of game development magazine in 1998 eighth issue, it including such two kind of standards as Dan McCabe and John Brothers about S3TC texture compression
aug99
- 国外游戏开发者杂志1999年第八期配套代码,包含了Jeff Lander的在物理仿真中如何处理摩擦的例子代码--Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation
dec01
- 国外游戏开发者杂志2001年第十二期配套代码,包含了Jonathan Blow的如何计算mipmapping上的内积的例子--Code of game development magazine in 2001 12th issue,it including Jonathan Blow example that how to calculate inner product of mipmapping
dec02
- 国外游戏开发者杂志2002年第十二期配套代码,包含了Jon Blow的第一个交互工具代码--Code of game development magazine in 2002 12th issue ,it including Jon Blow`s first interactive tool code
dec96
- 国外游戏开发者杂志1996年第十二期配套代码,包含了Greg Graham的关于DirectSound3D的例子代码--Code of game development magazine in 1996 12th issue, it including Greg Graham example code about DirectSound3D
dec98
- 国外游戏开发者杂志1998年第十二期配套代码,包含了Jeff Lander的关于形态的例子和代码--Code of game development magazine in 1998 12th issue, it including Jeff Lander example code about shape
feb00
- 国外游戏开发者杂志2000年第二期配套代码,包含了Brian Sharp地图分块的例子和代码和Jeff Lander的动画阴影的例子--Code of game development magazine in 2000 second issue, it including Brian Sharpmap example code about piecemeal and Jeff Lander example about animation shadow
feb01
- 国外游戏开发者杂志2001年第二期配套代码,包含了Jan Kautz和Jonathan Blow关于BRDF的例子代码和数据--Code of game development magazine in 2001 second issue, it including Jan Kautz and Jonathan Blow example code and data about BRDF
feb03
- 国外游戏开发者杂志2003年第二期配套代码,包含了Jon Blow的交互工具的版本更新,使用了一个Kohonen Self-Organizing Feature Map来区分系统的行为--Code of game development magazine in 2003 second issue, it including Jon Blow`s version renewal of interactive tool ,it has used Kohonen Self-Organizing Fe
feb99
- 国外游戏开发者杂志1999年第二期配套代码,包含了Jeff Lander的边界框的例子代码和Dave Pottinger协调单元运动的例子代码--Code of game development magazine in 1999 second issue, it including Jeff Lander example code about bounding box and Dave example code about coordination unit movement