资源列表
GuGeMengPiDongHua
- 一个基于DXUT的骨骼蒙皮动画示例,编译环境:DX2006,VS2005-Based on DXUT of skinned mesh animation sample, the compiler environment: DX2006, VS2005
picaball
- pikaball game downloads.. better way to relax-pikaball game downloads.. better way to relax..hehehe
BasicHLSL
- 一个HLSL的顶点渲染器实现示例程序,渲染了一个茶壶,可供新手学习-An HLSL vertex renderer to achieve the sample program, rendering of a teapot, for novice to learn
GameEngine
- 第一章是有关游戏开发常用的社区。 第二章介绍了游戏引擎的概念,发展以及结构剖析 第三章列举了一系列的游戏引擎 第四章是我所做的总结-The first chapter is about the popular game development community. The second chapter describes the concept of the game engine, development and structural analysis of Chapter III
Source
- 基于MDX 的3d 游戏引擎源码,目前最新版本,支持.x,mdl模型及物理引擎-The MDX-based 3d game engine source code, the latest version, support. X, mdl model and physics engine
iPhoneGameTemplate
- A template to start your iphone game making career.
IrrlichtEngine
- Irrlicht中文学习指南,方便各位Irrlicht的初学者-Irrlicht Chinese study guide to facilitate Members Irrlicht beginner
CUDA_Getting_Started_3.0-beta1_Windows
- A nice guide to start with CUDA-C
irrlicht-1.7.1
- Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
DXAPP1
- 一个基于VC6.0,DX,的有关纹理加载的例子,可供学习开发游戏的新手学习-One based on VC6.0, DX, textures load on example of development of the game available for the novice to learn to learn
raceame
- Visual Studio下C#写的赛车游戏的引擎代码-Visual Studio under the C# to write code for a racing game engine
Game.Physics.Part.I.Unconstrained.Rigid.Body.Moti
- A E-Book For Game Development. Name : Game.Physics.Part.I.Unconstrained.Rigid.Body.Motion