资源列表
GeneticAlgorithm
- genetic algorithm implementation for game engine design
NeuralNet
- neural network implementation for game engine design
LuaScripting
- lua scr ipt language implementation for dynamic code execution in game engine
TICTAC1
- A tic-tac-toe code in C.
Volumetric
- Ogre Engine Volumetric Test
Breakthrough-Sources
- ai game breakthrough, many methods included-ai game breakthrough, many methods included..
QCServer
- 倾城服务器端引擎源码 非要我写20个中国字?-The file is qingcheng webServer
IrrlichtSDK1.6
- 最新版的Irrlicht SDK 1.6-The latest version of Irrlicht SDK 1.6
CGridSceneNode
- Irrlicht example for building grid scene nodes
FireworkSystem
- 许多自然现象是由很多小的小颗粒组成的,它们有相似的行为。(例如,雪花落下,闪烁的火焰,冲出枪管的“子弹”),粒子系统用来模拟这种现象-Many natural phenomena is caused by many small, consisting of small particles, they have similar behavior. (For example, snowflakes fell, flashing flame, out of the barrel of the &quo
CameraDirectx9
- 实现一个灵活的摄像机类,它可以用作飞行模拟摄像机和第一人称视角摄像机,用户接口对于要响应用户输入来实现摄像机移动-To achieve a flexible camera class, which can be used as flight simulation camera and first-person perspective camera, the user interface for the need to respond to user input to achieve the ca
Terrain
- direct9 地形渲染 1.生成地形的高度信息,它能使山丘、河流等地带的平滑的过度,模拟自然界的地形 2.控制地形上照相机位置的方法,以便模拟在地形上走动 3.使用地形的纹理和光照-direct9 terrain rendering 1. generate the terrain height information, which enables the hills, rivers and other areas over the smooth, analog nature of the te