资源列表
EDBuggyLab
- terrain following and collision detection
cWiimote_add_position_6_final
- wiimote 与计算机相连,最多可以测试6个wiimote的加速度,并在屏幕上实时显示,并可和IR sensor bar测量他们的2D位置-connection wiimote to computer, caluclate up to 6 wiimote and get their acceleration data, and realtime show them, and calculate wiimote s 2D position and show them
D3D-TileDemo-Examples
- D3D TileDemo的例子 用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also compiles with Visual C++ 6, but
workshop13
- This part of workshops tutorials from game engine A7 3D Gamestudio. With Atari s Lite-C language.-This is part of workshops tutorials from game engine A7 3D Gamestudio. With Atari s Lite-C language.
1000yServer
- 千年服务端,神武版本绝对好用!必须要20个字-qianniankehuduanshenwubanben jueduihaoyong
SDLGameLibs-1.2.2-devel-beos
- Game Engine, wiki it
chapter03
- chapter 3 source code-Games on Symbian OS
3D.Game.Engine.Programming.Update
- 3D Game Engine Programming一书源代码中更新的部分,以及相关章节的更正和升级文件。-3D Game Engine Programming book source code to update the part, as well as the relevant sections of the corrections and updates.
kGames-DLL-for-GS90
- 奇迹1.0.90GS源码-Miracle 1.0.90GS Source ..........................
3d_game_engine_programmin_modify_code
- 《3d game engine programming》原书有错误导致部分章节源代码不能编译,本源代码修改错误部分,详细错误更改请详见http://stefan.zfx.info/3dgep.html作者本人做的修改解释-"3d game engine programming," the original book has led to the wrong sections source code, compile, source code changes wrong, wr
易语言传世登录器源码
- 一套易语言传世登录器源码,支持最新客户端,不是很完善希望高手来完善一下-Easy registrar handed down a set of source language, supported latest client, is not perfect hope to improve what experts
kyra_src_2_1_0
- A simple, fully featured, industrial strength sprite engine written in C++.-A simple, fully featured, industrial strength sprite engine written in C .