资源列表
dots-and-boxes
- The Dots and Boxes on a Java engine.
Interview
- 画面渲染和音效 画面渲染是用OpenGL做的,音效用DirectSound组件-Screen rendering and audio rendering screen are to do with OpenGL, and audio components with DirectSound
project.tar
- This source intends to use allegro library 4.2 to emulate the objects for a game. It provides classes for an abstract object on a 3d space or virtual 3D space, and some classes for a spaceship that can rotate himself and fire.
Lesson22
- 真实的自然场景 用OPENGL编写的代码 对水波的描述极其真实-Real natural scenes
BattleTank
- Game Territory code writen by DirctX
AnyPlay
- Game Engine using directx
OgreAPIReference
- 3d引擎ogre的api参考文档,对于想学习游戏开发的朋友,有些帮助。-API Reference book about the 3d engine Ogre
General3DGraphic
- 3D游戏开发相关书籍 详细描述了游戏中图形方面的基本知识-3D game development related books, a detailed descr iption of the game graphics basic knowledge
GameMenu
- 一个效果超帅的游戏开始菜单,采用C# +XNA 2.0 是一个网上找不到的源码保证正常编译-One of the effects of ultra-handsome Games Start menu using C#+ XNA 2.0 is an on-line can not find the source to ensure the normal compiler
Mario
- 超级玛丽兄弟游戏开发大解密 -Super Mario Brothers Games and development of large-decryption
yaoganzhence
- 摇杆侦测,是本人学习directX的时候学到的一些摇杆侦测功能-yao gan zhen ce
OgreMFCOde
- 基于MFC的OGRE调用,并且增加了ODE的重力测试-Based on the Ogre MFC calls, and an increase of ODE' s gravity test