资源列表
GameEngine
- 这个是《游戏编程入门》(michael morrison著)一书中的游戏引擎源码。-This is a "game programming entry" (michael morrison a) a book source game engine.
Mirserver(KM2-8TH).ZIP
- 韩国RUBY引擎第8版服务端,有韩文注解,需要的下吧,不好找.-RUBY engines Korea Version 8 server, there are Korean comment, you need to lower it, easy to find.
waiter
- 既然类和组件有着这么多类似的地方,那么传统的面向对象编程和面向组件编程有什么区别呢?简单的说,面向对象关注的是组合在一个二进制可执行文件中的各个类的关系,而面向组件的编程关注的是在彼此独立的基础上模块之间的交互性-Launch the use case. Refer to the use case article, where a section entitled "How to Launch the CAAUseCase" may give additional information. Yo
proceduralprimitive
- unity3D 调用底层接口 生成盒子面片球体等模型-unity3D generate box sphere mesh and so on
server-2013.8.16-v1.0
- 基于Python的游戏引擎Firefly,并在此基础上开发的游戏《暗黑世界》服务器-Game server, powered by Firefly
yinqing
- 用C#编写的一个3D游戏引擎,开发环境是VS2012-C# prepared a 3D game engine, the development environment is VS2012
Chapter6
- Isometric engine Chapter 6
Chapter5
- Isometric engine Chapter 5
Chapter3
- Isometric engine Chapter 2
Chapter2
- Isometric engine Chapter 2
IsoChapter1
- Make a isometric game chapter 1
TESTD3D
- d3d的一个例子源码 d3d的一个例子源码-d3d source code d3d的一个例子源码